EffectSystem
Documents the EffectSystem class and its functions.
Invoking EffectSystem
efs = Game.EffectSystem()Sub-functions
CreateEffect
CreateEffect(definition : EffectRef, instigator : ref:Entity, optional weapon : ref:Entity) : ref:EffectInstance;CreateEffectStatic
CreateEffectStatic(effectName : CName, effectTag : CName, instigator : ref:Entity, optional weapon : ref:Entity) : ref:EffectInstance;PreloadStaticEffectResources
PreloadStaticEffectResources(effectName : CName, effectTag : CName);ReleaseStaticEffectResources
ReleaseStaticEffectResources(effectName : CName, effectTag : CName);Last updated