PlayerSystem
Documents the PlayerSystem class and its functions.
Invoking PlayerSystem
ps = Game.PlayerSystem()Sub-functions
FindPlayerControlledObjects
FindPlayerControlledObjects(position : Vector4, radius : Float, includeLocalPlayers : Bool, includeRemotePlayers : Bool, out outPlayerGameObjects : array:ref:GameObject) : Uint32;GetLocalPlayerControlledGameObject
GetLocalPlayerControlledGameObject() : ref:GameObject;GetLocalPlayerMainGameObject
GetLocalPlayerMainGameObject() : ref:GameObject;GetPossessedByJohnnyFactName
IsCPOControlSchemeForced
IsInFreeCamera
LocalPlayerControlExistingObject
OnGameRestored
OnLocalPlayerChanged
OnLocalPlayerPossesionChanged
RegisterPlayerPuppetAttachedCallback
RegisterPlayerPuppetDetachedCallback
SetFreeCameraTransform
UnregisterPlayerPuppetAttachedCallback
UnregisterPlayerPuppetDetachedCallback
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