Spawn Codes (BaseIDs/Hashes)

Item spawn codes and how they link to appearances

What's a BaseID?

Each item is uniquely identified by this . You can use it to spawn items via Cyber Engine Tweaks with the following command:

Game.AddToInventory("Items.money", 5000)

Items.money is the baseID for eddies, and the 5000 will stuff 5 grand into your pocket.

Lists of Base IDs

You can usually find any BaseID on the fandom wiki. Search for a game item, then expand the section "technical details" in the box to the right.

A selection of lists for looking up item codes. Alternatively, you can browse through the game's files, or search the web.

Excel Sheet (2.0 compatible)

Excel sheet from #cet-commands on Discord with item codes. Please note the tabs at the bottom.

A list with BaseIDs

Google Sheets (August 2022), supports filtering

Item Previews (pretty pictures!)

List
Description

all items, on mascV, with CET spawn codes

Spawn codes to in-game names, with many screenshots on masc V

Screenshots on femme V with spawn codes

From a BaseID to an item's materials

As an example, this will use Reinforced Puffer Vest (Items.Vest_17_basic_01)

The base ID

An item's spawn code is called BaseID. It looks like this:

Vest_17_basic_01

and will be used to spawn items via CET (Game.AddToInventory("Items.Vest_17_basic_01")).

A base ID consists out of two parts. The first one (Vest_17) determines the item, the second one (basic_01) determines the variant.

Finding the files

Head to WolvenKit and search for the first part of the BaseID:

Search WolvenKit for the first part of the BaseID

You will find at least one entity file and an appearance file.

The .app

Open the apperance file: this is where the item and its variants are actually defined.

To learn more about this, you can check Appearance: .app files

You will see a bunch of appearances:

We only care for _m and _w right now, since they are using different meshes. Open the array components and find the one holding the mesh:

basic_01 is using "default" material (green)

We can see that the basic_01 appearance is using the default material, and the basic_02 appearance is using the bbstripes material:

base_02 is using "bbstripes" material

To find your way through the mesh, check the guide for recoloring items!

Changing materials, colors and textures

Last updated

#1285: overhauled multilayerd doc

Change request updated