Documented Components

Equipment/Hair

entGarmentSkinnedMeshComponent

Can be used interchangeably with entSkinnedMeshComponent.

  • Loads a mesh from a depotPath.

  • Supports chunkMask.

  • meshAppearance will select an appearance by name from the mesh's defined appearances.

  • Lets you enable and disable shadows with the properties castShadows and castLocalShadows

This is the good kind of mesh component, the one that will work without trouble, as opposed to entSkinnedClothComponent.

entSkinnedMeshComponent
entSkinnedClothComponent

Like ent(Garment)SkinnedMeshComponent, but with a physicalMesh and physics. Usually comes together with an entAnimatedComponent (they're usually named collar for clothes and dangle for hair and accessories).

entAnimatedComponent

Adds physics to garments and hair meshes.

NPCs

gameDismembermentComponent

Defines dismemberment rules for NPCs. (TBD: ???)

Generic

gameinteractionsComponent

Adds interaction prompt to entity. (Shouldn't work without gameTargetingComponent, but this hasn't been double-checked.)

entColliderComponent

WIP

gameTargetingComponent

Allows targeting via CET.

gameScanningComponent

WIP

Last updated

#647: Add info on downloading Phantom Liberty DLC files for rollback

Change request updated