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Documented Components

Equipment/Hair

chevron-rightentGarmentSkinnedMeshComponenthashtag

Can be used interchangeably with entSkinnedMeshComponent.

  • Loads a mesh from a depotPath.

  • Supports chunkMask.

  • meshAppearance will select an appearance by name from the mesh's defined appearances.

  • Lets you enable and disable shadows with the properties castShadows and castLocalShadows

This is the good kind of mesh component, the one that will work without trouble, as opposed to entSkinnedClothComponent.

chevron-rightentSkinnedMeshComponenthashtag
chevron-rightentSkinnedClothComponenthashtag

Like ent(Garment)SkinnedMeshComponent, but with a physicalMesh and physics. Usually comes together with an entAnimatedComponent (they're usually named collar for clothes and dangle for hair and accessories).

chevron-rightentAnimatedComponenthashtag

Adds physics to garments and hair meshes.

NPCs

chevron-rightgameDismembermentComponenthashtag

Defines dismemberment rules for NPCs. (TBD: ???)

Generic

chevron-rightgameinteractionsComponenthashtag

Adds interaction prompt to entity. (Shouldn't work without gameTargetingComponent, but this hasn't been double-checked.)

chevron-rightentColliderComponenthashtag

WIP

chevron-rightgameTargetingComponenthashtag

Allows targeting via CET.

chevron-rightgameScanningComponenthashtag

WIP

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