Documented Components
Equipment/Hair
entGarmentSkinnedMeshComponent
Can be used interchangeably with entSkinnedMeshComponent
.
Loads a mesh from a depotPath.
Supports chunkMask.
meshAppearance will select an appearance by name from the mesh's defined appearances.
Lets you enable and disable shadows with the properties
castShadows
andcastLocalShadows
This is the good kind of mesh component, the one that will work without trouble, as opposed to entSkinnedClothComponent.
entSkinnedMeshComponent
See below at entGarmentSkinnedMeshComponent
entSkinnedClothComponent
Like ent(Garment)SkinnedMeshComponent, but with a physicalMesh
and physics. Usually comes together with an entAnimatedComponent (they're usually named collar
for clothes and dangle
for hair and accessories).
NPCs
Generic
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