Cheat sheet: Rigs and animations
.anims
There is nothing here yet. For general documentation on how animations work, see Animations
.rigs
First person
First person animations are used solely on the player character (V). There's one rig per body gender:
player_male
player_female
Third person
woman_base
female body gender, default body shape
base\characters\base_entities\woman_base\woman_base.rig
man_base
male body gender, default body shape
base\characters\base_entities\man_base\man_base.rig
man_child
children of any body gender
base\characters\base_entities\man_child\man_child.rig
woman_child
-
base\characters\base_entities\woman_child\woman_child.rig
man_big
any body gender: big folks, e.g. Jackie, River, Rhino…
base\characters\base_entities\man_big\man_big.rig
woman_big
-
base\characters\base_entities\woman_big\woman_big.rig
man_fat
any body gender: fat folks, e.g. Dexter
base\characters\base_entities\man_fat\man_fat.rig
woman_fat
-
base\characters\base_entities\woman_fat\woman_fat.rig
man_massive
Smasher
base\characters\base_entities\man_massive\man_massive.rig
Face
The facial animations are linked in the .ent files under base\characters\base_entities\xxx\xxx.ent
. They are otherwise referenced from an entAnimationSetupExtensionComponent inside the .app file.
Deforms
Deforms can be found under base\characters\base_entities\*\deformations_rigs
.
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