Cheat sheet: Materials
Various kinds of materials, and where to find them
Simple / Basic materials
PBR material
You can find a material with Color (RGB), Roughness and Metalness under
engine\materials\pbr_simple.mt
White MultilayerMask
You can find a mlmask with three white layers under the following path:
base\characters\cyberware\player\a0_005__strongarms\entities\meshes\textures\white.mlmask
Textured Materials
For further details, see here.
engine\materials\metal_base.remt
Cyberpunk's default textured (or emissive) material. Super versatile.
base\materials\mesh_decal.mt
For decals etc., supports alpha channel. Can optionally be made half-transparent (for tattoos etc.)
base\fx_shaders\holo_mask.mt
Special effect material that transforms a mesh into an hologram. Can use a custom texture for decal and is color controllable.
base\surfaces\atlases\wood\wood_bare\wood_bare_01_pine.mi
Basic wood texture, no masks
Cyberspace Material
Works exactly like multilayered, but uses base\characters\common\cyberspace\silverhand_overlay_cyberspace_mml.mi
instead.
Metal Materials
base\environment\decoration\containers\cases\coffin\textures\m_z_gold.mi
a shiny gold (metal_base.remt)
Emissive Materials
See here how it works and how to configure it.
base\environment\decoration\furniture\kitchen\neokitsch_fridge\textures\mi_neokitsch_fridge_z_emissive.mi
White emissive bright glow (from a fridge)
base\materials\screen\screen_fluff_blue.mi
blue/pinkish oscillating glow (from the collar of the jacket V wears in the trailer)
base\fx_shaders\multilayer_blackbody_inject.mt
A glowing shader with mlmask and -setup
base\fx\shaders\neon_tubes.mt
A glowing shader with color parameter
base\fx\shaders\signages.mt
The standard neon for advertising fonts in Night City. Comes in many colours, can be customized via textures and gradients. Check "city_deco_font" for examples.
base\fx\shaders\hologram_two_sided.mt
half-transparent holo material, allows three colours to tint it
Glass
For more details on glass materials and instructions on how to configure them, see here.
Basic glass, with warping properties, simple tint as color, simple opacity
base\materials\glass_onesided.mt
Non-warping glass, destructible, tintable via colors
base\vehicles\common\materials\glass_windshield_tinted_black.mi
Device screen glass
base\fx\shaders\parallaxscreen.mt
Gradient recolor
base\environment\decoration\decals\mesh_decal_lines\textures\lines_plain_black.mi
Coloured Plastic
Use engine\materials\metal_base.remt
, the example below has been copied from base\environment\architecture\watson\japan_town\building\hotel\motel_notell\room\_plastic_black.mi
BaseColor
base\materials\placeholder\white.xbm
Normal
optional: path to your normal map
Roughness
optional: path to your roughness map
RoughnessBias
0.200000003
BaseColorScale
Colour as x/y/z values (color picker blend file here)
Liquid
Use base\materials\fillable_fluid_vertex.mt
or see here for details.
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