Cheat sheet: Materials

Various kinds of materials, and where to find them

This page contains a brief overview of existing materials. For a more in-depth explanation as well as downloadable example files, check this page.

For an overview of Multilayered properties, check here.

For preview images of multilayered materials, check here. (This page needs further data!)

For theory about material templates, check here.

If you don't know how to edit material properties, check here.

Simple / Basic materials

PBR material

You can find a material with Color (RGB), Roughness and Metalness under

engine\materials\pbr_simple.mt

White MultilayerMask

You can find a mlmask with three white layers under the following path:

base\characters\cyberware\player\a0_005__strongarms\entities\meshes\textures\white.mlmask

A white mlMask will apply the selected material to the whole surface of the mesh.

Textured Materials

For further details, see here.

engine\materials\metal_base.remt

Cyberpunk's default textured (or emissive) material. Super versatile.

base\materials\mesh_decal.mt

For decals etc., supports alpha channel. Can optionally be made half-transparent (for tattoos etc.)

base\fx_shaders\holo_mask.mt

Special effect material that transforms a mesh into an hologram. Can use a custom texture for decal and is color controllable.

base\surfaces\atlases\wood\wood_bare\wood_bare_01_pine.mi

Basic wood texture, no masks

Cyberspace Material

Works exactly like multilayered, but uses base\characters\common\cyberspace\silverhand_overlay_cyberspace_mml.mi instead.

Metal Materials

base\environment\decoration\containers\cases\coffin\textures\m_z_gold.mi

a shiny gold (metal_base.remt)

Emissive Materials

See here how it works and how to configure it.

material
description

base\environment\decoration\furniture\kitchen\neokitsch_fridge\textures\mi_neokitsch_fridge_z_emissive.mi

White emissive bright glow (from a fridge)

base\materials\screen\screen_fluff_blue.mi

blue/pinkish oscillating glow (from the collar of the jacket V wears in the trailer)

base\fx_shaders\multilayer_blackbody_inject.mt

A glowing shader with mlmask and -setup

base\fx\shaders\neon_tubes.mt

A glowing shader with color parameter

base\fx\shaders\signages.mt

The standard neon for advertising fonts in Night City. Comes in many colours, can be customized via textures and gradients. Check "city_deco_font" for examples.

base\fx\shaders\hologram_two_sided.mt

half-transparent holo material, allows three colours to tint it

Glass

For more details on glass materials and instructions on how to configure them, see here.

Basic glass, with warping properties, simple tint as color, simple opacity

base\materials\glass_onesided.mt

Non-warping glass, destructible, tintable via colors

base\vehicles\common\materials\glass_windshield_tinted_black.mi

Device screen glass

base\fx\shaders\parallaxscreen.mt

Gradient recolor

base\environment\decoration\decals\mesh_decal_lines\textures\lines_plain_black.mi

Coloured Plastic

Use engine\materials\metal_base.remt, the example below has been copied from base\environment\architecture\watson\japan_town\building\hotel\motel_notell\room\_plastic_black.mi

BaseColor

base\materials\placeholder\white.xbm

Normal

optional: path to your normal map

Roughness

optional: path to your roughness map

RoughnessBias

0.200000003

BaseColorScale

Colour as x/y/z values (color picker blend file here)

Liquid

Use base\materials\fillable_fluid_vertex.mt or see here for details.

Last updated

#647: Add info on downloading Phantom Liberty DLC files for rollback

Change request updated