Cyberpunk Hair Material
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Hair properties are collected in .hp
(hair profile) files. Each hair profile has two greyscale maps and a gradient.
It does not use a normal map.
Gradient
A gradient with hair colour information. This is used to color individual strands via the ID map.
ID(entity)
Maps the individual hair strands by colour: Value <=> position on the gradient
Flow
Controls "bending" direction of hair by assigning a colour to the strand.
FlowStrength
A multiplier how strongly this should affect hair
For more information, you can read up on a conversation by the expert here.
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