You can find all projectile entities in base\gameplay\projectiles\knife.
base\gameplay\projectiles\knife\tanto_projectile.ent is a root entity with associated .app file, while base\gameplay\projectiles\knife\knife_projectile.ent is a mesh entity with the component directly included.
Create a copy of the entity that you want, then connect it in your factory.
Step 3: The factory
Finally, hook everything up by registering the appearanceResourceName from your .yaml file in your factory.csv. As a reminder, this is the line we're talking about:
Make sure that the corresponding entry points at your projectile's entity file from step 3.
Step 4: The right mesh
In your entity or the linked .app file, make sure that you change all paths to the right mesh. (The mesh path is contained in resolvedDependencies and inplaceResources as well. TODO: Check if this is really necessary, then update the guide or tell mana, who couldn't be arsed to check herself)
Step 5: Test
If you did everything correctly, you should now have a custom projectile for thrown weapons.