Throwing weapons: projectiles
How to make a custom projectiles for throwing weapons
This page is a sub-page of Adding Weapons and tells you how to create a custom projectile for a throwing weapon.
To create a custom throwing weapon, check the parent guide and use knife as a base type.
Everything after the yaml works like adding regular items with a root entity, an appearance file and a mesh. We won't be using a mesh entity here.
Step 1: the yaml
Add the following lines to your yaml:
KnifeAttacks.MyKnifeThrowAttackProjectile:
$type: Attack_Projectile
projectileTemplateName: my_knife_projectile
Items.my_knife:
$base: Items.Preset_Knife_Default
appearanceResourceName: my_knife_appfile
projectileTemplateName: my_knife_projectile
attacks: [!append KnifeAttacks.MyKnifeThrowAttackProjectile]
Step 2: the entity
You can find all projectile entities in base\gameplay\projectiles\knife
.
Create a copy of the entity that you want, then connect it in your factory.
Step 3: The factory
Finally, hook everything up by registering the appearanceResourceName from your .yaml file in your factory.csv. As a reminder, this is the line we're talking about:
Items.my_knife:
appearanceResourceName: my_knife_appfile
Make sure that the corresponding entry points at your projectile's entity file from step 3.
Step 4: The right mesh
In your entity or the linked .app file, make sure that you change all paths to the right mesh. (The mesh path is contained in resolvedDependencies
and inplaceResources
as well. TODO: Check if this is really necessary, then update the guide or tell mana, who couldn't be arsed to check herself)
Step 5: Test
If you did everything correctly, you should now have a custom projectile for thrown weapons.
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