R&R: Emissive

How to change the Netrunner suit's glowey bits

This page is a part of the Recolours and Refit guide and will tell you how to change the suits' emissive materials.

The first section will show you how to swap between existing colours in the .yaml file.

The second section will show you how to change the existing presets.

Time to complete:

  • ~ 30 min tops for the tutorial

  • once you know how it works:

    • < 1 minute for .yaml edits

    • < 5 minutes for material edits

Switching existing colours

Since ArchiveXL's feature is that cool, you can switch the emissive material simply by changing the property in the .yaml file. You can choose from the following emissive colours:

Static
Animated

blue

glitch_blue

green

glitch_green

orange

glitch_orange

pink

glitch_pink

violet

glitch_violet

turquoise

glitch_turquoise

red

glitch_red

white

glitch_white

yellow

glitch_yellow

gold (warm white)

glitch_gold (warm white)

black

glitch_greenblue

glitch_darkblue

glitch_matrix

off

glitch_redblack

To change the emissive of an existing suit, you only need to change a single thing in the yaml file. Find it in your game directory:

Cyberpunk 2077\r6\tweaks\manavortex\_ArchiveXL_Netrunner_variants.yaml

Open it in a text editor, and find the list $instances near the top of the file. It will look like this:

Change the current entry against one from the list above. Make sure that you don't delete the comma or the colon, the amount of spaces only matters at the beginning of a line (other than for my personal OCD).

Save the file and start the game.

Can I do this for every mod???

Unfortunately not!

Changing the presets

I won't document this step-by-step (yet), since it's pretty self-explanatory once you have the right file open.

All the emissive materials live in .mi files. Inside the archive, they're bundled in this folder:

manavortex\torso\netrunning_suit\textures\emissive

Each file will be named emissive_VARIANT, (VARIANT being the colour as listed in the table above). E.g., the file for the regular green emissive will be called emissive_green.mi

See R&R: Colour Editing on R&R: Colour Editing for how to extract the file.

Open the file in Wolvenkit and check the values. You'll see something like this:

You can change the values in the panel on the right — feel free to experiment. You can make a copy first in case you break something, but even then, you can still install the original mod again and re-extract the file.

All emissive files use one of two templates:

manavortex\torso\netrunning_suit\textures\emissive\_emissive_glitch_base.mi

manavortex\torso\netrunning_suit\textures\emissive\_emissive_base.mi

If you are missing any properties, open the template and copy them from there.

OK, what now?

Time to test! Install and launch your Wolvenkit project:

If you did everything right, your recolour will now be active.

Otherwise, check R&R: Troubleshooting.

Last updated

#647: Add info on downloading Phantom Liberty DLC files for rollback

Change request updated