R&R: Emissive
How to change the Netrunner suit's glowey bits
This page is a part of the Recolours and Refit guide and will tell you how to change the suits' emissive materials.
The first section will show you how to swap between existing colours in the .yaml file.
The second section will show you how to change the existing presets.
Time to complete:
~ 30 min tops for the tutorial
once you know how it works:
< 1 minute for .yaml edits
< 5 minutes for material edits
Switching existing colours
Since ArchiveXL's feature is that cool, you can switch the emissive material simply by changing the property in the .yaml file. You can choose from the following emissive colours:
blue
glitch_blue
green
glitch_green
orange
glitch_orange
pink
glitch_pink
violet
glitch_violet
turquoise
glitch_turquoise
red
glitch_red
white
glitch_white
yellow
glitch_yellow
gold (warm white)
glitch_gold (warm white)
black
glitch_greenblue
glitch_darkblue
glitch_matrix
off
glitch_redblack
To change the emissive of an existing suit, you only need to change a single thing in the yaml file. Find it in your game directory:
Cyberpunk 2077\r6\tweaks\manavortex\_ArchiveXL_Netrunner_variants.yaml
Open it in a text editor, and find the list $instances
near the top of the file. It will look like this:

Change the current entry against one from the list above. Make sure that you don't delete the comma or the colon, the amount of spaces only matters at the beginning of a line (other than for my personal OCD).
Save the file and start the game.
If you did everything correctly, the emissive will now have a different colour.
If you made a spelling mistake (or selected the appearance off
), then the emissive will be gone.
If V is naked, then you fucked up (deleted the , or the :). In that case, remember that you can un-do the last change with Ctrl+Z
!
Changing the presets
All the emissive materials live in .mi files. Inside the archive, they're bundled in this folder:
manavortex\torso\netrunning_suit\textures\emissive
Each file will be named emissive_VARIANT
, (VARIANT
being the colour as listed in the table above). E.g., the file for the regular green emissive will be called emissive_green.mi
See R&R: Colour Editing on R&R: Colour Editing for how to extract the file.
Open the file in Wolvenkit and check the values
. You'll see something like this:

You can change the values in the panel on the right — feel free to experiment. You can make a copy first in case you break something, but even then, you can still install the original mod again and re-extract the file.
OK, what now?
Time to test! Install and launch your Wolvenkit project:

If you did everything right, your recolour will now be active.
Otherwise, check R&R: Troubleshooting.
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