Spawn Codes (BaseIDs/Hashes)
Item spawn codes and how they link to appearances
Previews
Steam: garments (m!V)
Spawn codes to in-game names, with many screenshots on masc V
cp2077.8713.su (f!V)
Screenshots on femme V with spawn codes
Lists
A selection of lists for looking up item codes. Alternatively, you can browse through the game's files, or search e.g. the fandom wiki.
Player equipment only: Not all items that you find in the player folder are actually hooked up to spawn. If you can't find an app file, you ran into one of those.
From a BaseID to an item's materials
The base ID
An item's spawn code is called BaseID. It looks like this:
Vest_17_basic_01
and will be used to spawn items via CET (Game.AddToInventory("Items.Vest_17_basic_01")
).
A base ID consists out of two parts. The first one (Vest_17) determines the item, the second one (basic_01) determines the variant.
Finding the files
Head to WolvenKit and search for the first part of the BaseID:

You will find at least one entity file and an appearance file.
If you find multiple files, you need to open the correct one. You can identify those by the folder path: for player meshes, the name of the last folder will contain either _pwa_
or _pma_
, and the path will include either that or player
.
The .app
Open the apperance file. You will see a bunch of appearances:

We only care for _m
and _w
right now, since they are using different meshes.
Open the array components
and find the one holding the mesh:

We can see that the basic_01
appearance is using the default
material, and the basic_02
appearance is using the bbstripes
material:

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