Spawn Codes (BaseIDs/Hashes)

Item spawn codes and how they link to appearances

Previews

List
Description

Spawn codes to in-game names, with many screenshots on masc V

Screenshots on femme V with spawn codes

Lists

A selection of lists for looking up item codes. Alternatively, you can browse through the game's files, or search e.g. the fandom wiki.

A list with BaseIDs

Google Sheets (August 2022), supports filtering

From a BaseID to an item's materials

As an example, this will use Reinforced Puffer Vest (Items.Vest_17_basic_01)

The base ID

An item's spawn code is called BaseID. It looks like this:

Vest_17_basic_01

and will be used to spawn items via CET (Game.AddToInventory("Items.Vest_17_basic_01")).

A base ID consists out of two parts. The first one (Vest_17) determines the item, the second one (basic_01) determines the variant.

Finding the files

Head to WolvenKit and search for the first part of the BaseID:

Search WolvenKit for the first part of the BaseID

You will find at least one entity file and an appearance file.

The .app

Open the apperance file. You will see a bunch of appearances:

We only care for _m and _w right now, since they are using different meshes. Open the array components and find the one holding the mesh:

basic_01 is using "default" material (green)

We can see that the basic_01 appearance is using the default material, and the basic_02 appearance is using the bbstripes material:

base_02 is using "bbstripes" material

To find your way through the mesh, check the guide for recoloring items!

Changing materials, colors and textures

Last updated

#647: Add info on downloading Phantom Liberty DLC files for rollback

Change request updated