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  • CLASSES
    • AIVehicleJoinTrafficCommand
    • EngineTime
    • entEntity
    • entIComponent
    • gameBlackboardSystem
    • gameDelayID
    • gameDelaySystem
    • gameDelaySystemScriptedDelayCallbackWrapper
    • gameGameAudioSystem
    • gamemappinsMappinSystem
    • gamemountingMountingRelationship
    • gameObject
    • gameScriptableSystem
    • gameFxSystem
    • gameScriptableSystemRequest
    • gameTargetSearchQuery
    • gameTimeSystem
    • gameTransactionSystem
    • inkTextWidget
    • inkWidget
    • IScriptable
    • gameFxInstance
    • NPCPuppet
    • redEvent
    • redResourceReferenceScriptToken
    • ScriptGameInstance
    • vehicleBaseObject
    • vehicleVehicleBumpEvent
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  1. CLASSES

gameFxInstance

Functions

BreakLoop() -> Void

Stops emitting new particles. This is a smooth way to stop your effect's animation.

Kill() -> Void

Force the effect to stop right away.

UpdateTransform(transform: WorldTransform) -> Void

Change position and orientation of this effect in the world.

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Last updated 2 days ago