gameFxSystem
Description
This system allows you to spawn (particle) effects in the world. It should be able to spawn any [FxResource]. You can find a list of effects with WolvenKit in the AssetBrowser by filtering files with .effect
extension.
Functions
SpawnEffect(resource: gameFxResource, transform: WorldTransform, opt ignoreTimeDilation: Bool) -> handle:gameFxInstance
Create a new effect at transform
position in the world, based on a resource
(your effect). You need to keep a reference of the returned [FxInstance] to later control and stop your effect.
See these snippets of code for redscript and for CET to create a [FxResource].
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