gameFxSystem

Description

This system allows you to spawn (particle) effects in the world. It should be able to spawn any [FxResource]. You can find a list of effects with WolvenKit in the AssetBrowser by filtering files with .effect extension.

Functions

SpawnEffect(resource: gameFxResource, transform: WorldTransform, opt ignoreTimeDilation: Bool) -> handle:gameFxInstance

Create a new effect at transform position in the world, based on a resource (your effect). You need to keep a reference of the returned [FxInstance] to later control and stop your effect.

See these snippets of code for redscript and for CET to create a [FxResource].

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