Infinite Randomizer Framework
Root Documentation for Infinite Randomizer Framework (IRF)
Infinite Randomizer Framework picks up where frameworks like 4x/8x Poster / Magazine Frameworks left off. It is available on GitHub and Soon Nexus.
Instead of relying on removal and readdition of nodes via ArchiveXL which is fragile, inflexible and creates conflicts between mods implementing the framework IRF replaces resource paths as they load.
This change of the approach fixes all major issues present in the existing frameworks and has added benefits like the replaced nodes being different every time they are loaded creating a more dynamic and variable environment. IRF supports .mi
(decals), .ent
and .mesh
resources which are directly loaded by streaming sectors.
IRFs benefits as a list:
Implementing Mods Don't Conflict
Version Independent
Different Randomization On Every Load
Weighted Distribution
Supports Modded Streaming Sectors
Supports
.mi
(decals),.ent
and.mesh
resourcesConfigurable Source And Replacement Pools
Easy To Implement (Doesn't Force Any Project Structure, Resources Just Need To Be Registered)
Backwards Compatible (Mods Made For Existing Frameworks Will Work With IRF)
For Implementation Guidelines see Variant Pool and Category.
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