Variant Pool

Variant Pools contain the replacement resource paths, appearances and weights and target one category each. Variant Pools carry a .json extension and are located in `bin\x64\plugins\cyber_engine_tweaks\mods\InfiniteRandomizerFramework\data\variantPools. Each Variant Pool can only contain one resource type which must match the resource type of the category it's targeting.

The Root Object has the following properties:

Property
Explanation
Required

name

Unique Identifying Name

Yes

enabled

Current State

Yes

category

Target Category Name

Yes

variants

List Of Resources That Will Be Replacing Elements In The Category

Yes, Must Contain At Least One Variant

Each variant in the variants list has the following structure:

Property
Explanation
Required

resourcePath

Resource Path Of The Resource

Yes

weight

Relative Bias Towards This Entry. This Value Must Be Non Negative.

No, Defaults To 1

appearance

Resources Appearance

No, Defaults to "default"

The weight is not a fixed percentage but rather a relative bias that depends on the amount of entries and their weights. For example a variant with a weight of 2 will be picked twice as often as a variant with a weight of 1, while two variants with an equal weight will be equally likely to be picked. Do keep in mind that Cyberpunk uses a lot of instanced nodes for meshes leading to some resources being replaced together as they are part of the same node. This is not something that can easily be changed.

An example Variant Pool:

{
    "name": "Vanilla-MagazinesOpen",
    "enabled": true,
    "category": "MagazinesOpen",
    "variants": [
        {
            "resourcePath": "base\\environment\\decoration\\misc\\paper\\magazine\\magazine_k_open.mesh",
            "appearance": "default",
            "weight": 1
        },
        {
            "resourcePath": "base\\environment\\decoration\\misc\\paper\\magazine\\magazine_l_open.mesh",
            "appearance": "default",
            "weight": 1
        },
        {
            "resourcePath": "base\\environment\\decoration\\misc\\paper\\magazine\\magazine_m_open.mesh",
            "appearance": "default",
            "weight": 1
        },
        {
            "resourcePath": "base\\environment\\decoration\\misc\\paper\\magazine\\magazine_n_open.mesh",
            "appearance": "default",
            "weight": 1
        }
    ]
}

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