Vehicle Weapon Variants (A, B, C)
How to add different vehicle variants and switch between them
Summary
Published: Aug 24 2025 by mana vortex based on research by oranje3.interactive Last documented update: Aug 24 2025 by mana vortex
This guide will teach you how to use different variants for vehicle guns on the example of the Mizutani Shion.
Wait, that's not what I want!
To learn more about Weaponizing vehicles, check the corresponding wiki page.
If you want to create different appearances for player weapons, check ItemAdditions: Weapons
Different positions
The guns are positioned via the relativePositions
of their entSlot
s (find the entSlotComponent
called vehicle_slots
in the .ent
file):

Read on to find out how to pick the variant.
Positioning weapons
You assign the weapon variant via visualTags
in the .app
file (they must correspond by name to entries in the vehicle_slots
component).

Weapon appearances
By using different appearances with their own components, you can pick different appearances and chunkmasks per component. You can read more about this under Material assignment.
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