Vehicle Weapon Variants (A, B, C)
How to add different vehicle variants and switch between them
Summary
Published: Aug 24 2025 by mana vortex based on research by oranje3.interactive Last documented update: Aug 24 2025 by mana vortex
This guide will teach you how to use different variants for vehicle guns on the example of the Mizutani Shion.
Wait, that's not what I want!
To learn more about Weaponizing vehicles, check the corresponding wiki page.
If you want to create different appearances for player weapons, check ItemAdditions: Weapons
Different positions
The guns are positioned via the relativePositions of their entSlots (find the entSlotComponent called vehicle_slots in the .ent file):

Read on to find out how to pick the variant.
Positioning weapons
You assign the weapon variant via visualTags in the .app file (they must correspond by name to entries in the vehicle_slots component).

Weapon appearances
By using different appearances with their own components, you can pick different appearances and chunkmasks per component. You can read more about this under Material assignment.
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