Vehicle Weapon Variants (A, B, C)

How to add different vehicle variants and switch between them

Summary

Published: Aug 24 2025 by mana vortex based on research by oranje3.interactive Last documented update: Aug 24 2025 by mana vortex

This guide will teach you how to use different variants for vehicle guns on the example of the Mizutani Shion.

Wait, that's not what I want!

Different positions

The guns are positioned via the relativePositions of their entSlots (find the entSlotComponent called vehicle_slots in the .ent file):

Read on to find out how to pick the variant.

Positioning weapons

You assign the weapon variant via visualTags in the .app file (they must correspond by name to entries in the vehicle_slots component).

DualWeaponPosA will assign the power weapons to ehiclePowerWeaponRightA and VehiclePowerWeaponLeftA.

Weapon appearances

By using different appearances with their own components, you can pick different appearances and chunkmasks per component. You can read more about this under Material assignment.

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