Summary
Last documented update: Mar 26 by mana vortex 
This page will tell you what the game's weak database is, and how you can use it to change or create game items. 
Wait, that's not what I want!
What is the Tweak DB?
Cyberpunk 2077 uses a single static database file, which registers and defines gameplay elements. 
You can find it under Cyberpunk 2077\r6\cache\tweakdb.bin
To create a new gameplay item, mod developers must add  to the Tweak DB.
Browsing the TweakDB
See the child page Browsing the tweak database 
TweakDB entries
TweakDB is only a huge list of records  - entries defining everything that you can interact with in the game, from NPCs over weapons to (perhaps most familiar to most) clothing items .
You can see existing entries by browsing the .tweak under Cyberpunk 2077tools\redmod\tweaks (use a text editor such as Notepad++ ).
Data type: Record
A record is a collection  of key-value pairs. Its nature is defined by the property $type . You can browse existing records in Wolvenkit's Tweak Browser , or use CET's Tweak Editor to look at the values in-game.
Copy Character.Jackie:
   $type: gamedataCharacter_Record
   actionMap: Gang.Map
   affiliation: Factions.Valentinos
   archetypeData: Character.valentinos_grunt1_ranged1_nue_ma_inline0
   archetypeName: humanoid
   audioMeleeMaterial: Flesh
   baseAttitudeGroup: jackie
   bountyDrawTable: Character.Jackie_inline7
   canHaveGenericTalk: True
   characterType: NPCType.Human
   communitySquad: Squad_Basic
   contentAssignment: DeviceContentAssignment.Autoscaling
   cpoCharacterBuild: ''
   crowdMemberSettings: Crowds.DefaultCrowdPackage
   defaultCrosshair: Crosshairs.NoWeapon
   despawnChildCommunityWhenPlayerInVehicle: True
   devNotes: Puppet Base! All other character records should inherit in a way form this record!
   disableDefeatedState: False
   dropsAmmoOnDeathChance: 1
   dropsControlledLoot: True
   dropsMoneyOnDeath: False
   dropsWeaponOnDeath: False
   enableSensesOnStart: True
   forceCanHaveGenericTalk: False
   forcedTBHZOffset: 0
   hasDirectionalStarts: True
   hideUIDetection: False
   hideUIElements: False
   holocallInitializerPath: ''
   ignoreDetectionForAudioCue: False
   isBumpable: False
   isChild: False
   isCrowd: False
   isLightCrowd: False
   lootBagEntity: valentinosDropBag
   lootDrop: LootTables.Empty
   lootInjectionParams: LootInjection.DefaultLootInjectionSettings
   minigameInstance: minigame_v2.DefaultMinigame
   primaryEquipment: Character.Jackie_inline2
   rarity: NPCRarity.Elite
   reactionPreset: ReactionPresets.NoReaction
   scannerModulePreset: ScanningNPCPresets.ScannerPreset_QuestNPCNoLevel
   secondaryEquipment: Character.Jackie_inline5
   sensePreset: Senses.Relaxed
   skipDisplayArchetype: True
   squadParamsID: FactionSquads.ValentinosSquad
   staticCommunityAppearancesDistributionEnabled: False
   threatTrackingPreset: TargetTracking.DefaultPreset
   uiNameplate: UINameplate.CombatSettings
   useForcedTBHZOffset: True
   voiceTag: jackie
   entityTemplatePath: base\quest\secondary_characters\jackie.ent
   priority: SpawnableObjectPriority.Quest
   savable: True
   abilities:
     - Ability.CanCrouch
     - Ability.CanSprint
     - Ability.CanSwitchWeapon
     - Ability.CanShootWhileMoving
     - Ability.CanPreciseShoot
     - Ability.CanChargedShoot
     - Ability.CanSmartShoot
     - Ability.CanUseLeftHand
     - Ability.CanUseRightHand
     - Ability.CanUseLegs
     - Ability.CanTaunt
     - Ability.CanCloseCombat
     - Ability.CanUseIncendiaryGrenades
     - Ability.IsBalanced
     - Ability.DealsThermalDamage
     - Ability.HasChargeJump
   attachmentSlots:
     - AttachmentSlots.WeaponRight
     - AttachmentSlots.WeaponLeft
     - AttachmentSlots.GrenadeRight
     - AttachmentSlots.GrenadeLeft
     - AttachmentSlots.Head
     - AttachmentSlots.Eyes
     - AttachmentSlots.Chest
     - AttachmentSlots.RightArm
     - AttachmentSlots.LeftArm
     - AttachmentSlots.RightHand
     - AttachmentSlots.LeftHand
     - AttachmentSlots.Legs
     - AttachmentSlots.PersonalLink
     - AttachmentSlots.Consumable
     - AttachmentSlots.Feet
     - AttachmentSlots.TppHead
     - AttachmentSlots.Torso
     - AttachmentSlots.Outfit
     - AttachmentSlots.UnderwearTop
     - AttachmentSlots.UnderwearBottom
     - AttachmentSlots.ItemSlotSniperRifle
     - AttachmentSlots.ItemSlotSMG
     - AttachmentSlots.ItemSlotTechRifle
     - AttachmentSlots.ItemSlotHandgunLeftJackie
     - AttachmentSlots.ItemSlotHandgunRightJackie
     - AttachmentSlots.ItemSlotKatana
     - AttachmentSlots.ItemSlotGenericMelee
     - AttachmentSlots.ItemSlotHammer
     - AttachmentSlots.ItemSlotKnifeRight
     - AttachmentSlots.ItemSlotKnifeLeft
     - AttachmentSlots.ItemSlotGenericRanged
     - AttachmentSlots.ItemSlotHandgunRight
     - AttachmentSlots.ItemSlotHandgunLeft
   bossHealthBarThresholds: []
   crowdAppearanceNames: []
   displayName: LocKey#34477
   EquipmentAreas: []
   fullDisplayName: LocKey#34478
   genders: []
   itemGroups:
     - Character.Enemy_Items_Base
   items: []
   onSpawnGLPs: []
   multiplayerTemplatePaths: []
   tags:
     - Immortal
   visualTags:
     - Valentinos
     - Grunt
     - Lvl1
   effectors:
     - Effectors.HitReactionTBHIncrease
   objectActions:
     - GenericInteraction.PickUpBody
     - GenericInteraction.Talk
     - GenericInteraction.ReturnTalk
     - Takedown.Grapple
     - Takedown.LethalTakedown
     - Takedown.NonLethalTakedown
     - Takedown.AerialTakedown
     - Takedown.BlackwallTakedown
     - Takedown.NewPerkFinisher
     - Takedown.NewPerkFinisherBlunt
     - Takedown.NewPerkFinisherBluntHold
     - QuickHack.RemoteBreach
     - QuickHack.SuicideHackBase
     - QuickHack.GrenadeHackBase
     - QuickHack.SystemCollapseHackBase
     - QuickHack.MadnessHackBase
     - QuickHack.BaseBlackWallHack
     - QuickHack.BaseOverheatHack
     - QuickHack.BaseContagionHack
     - QuickHack.OverloadBaseHack
     - QuickHack.BrainMeltBaseHack
     - QuickHack.BaseBlindHack
     - QuickHack.BaseWeaponMalfunctionHack
     - QuickHack.BaseLocomotionMalfunctionHack
     - QuickHack.BaseCyberwareMalfunctionHack
     - QuickHack.BaseCommsCallInHack
     - QuickHack.BaseCommsNoiseHack
     - QuickHack.BasePingHack
     - QuickHack.BaseMemoryWipeHack
     - QuickHack.BaseWhistleHack
     - MinigameAction.NetworkSuicideHack
     - MinigameAction.NetworkJamWeaponHack
     - MinigameAction.NetworkPingHack
     - MinigameAction.NetworkAutoJamHack
     - MinigameAction.NetworkAutoBlindHack
     - MinigameAction.NetworkAutoLocomotionHack
     - MinigameAction.NetworkWeakNPCs
     - MinigameAction.NetworkVulnerableNPCs
     - MinigameAction.NetworkMadnessHack
     - MinigameAction.NetworkWeaponMalfunctionHack
     - MinigameAction.NetworkCyberwareMalfunctionHack
     - MinigameAction.NetworkLowerICEMinorFirst
     - MinigameAction.NetworkLowerICEMinorSecond
     - MinigameAction.NetworkLowerICEMinorThird
     - MinigameAction.NetworkLowerICEMedium
     - MinigameAction.NetworkLowerICETutorial
     - MinigameAction.NetworkLowerICEMajor
   statModifierGroups:
     - Character.NPC_Base_Primary_Stat_ModGroup
   statModifiers:
     - QuickHack.TargetResistance_DifficultyMult
     - QuickHack.TargetResistanceUltimate_DifficultyMult
     - Character.valentinos_base_inline0
     - Character.Jackie_inline0
     - Character.Jackie_inline1
   statPools:
     - BaseStatPools.Puppet_Health_Base
     - BaseStatPools.Puppet_Stamina_Base
     - BaseStatPools.Fear
     - BaseStatPools.Poise
     - BaseStatPools.CPO_NPC_Importance
   weakspots: []
   alertedSensesPreset: Alerted
   combatSensesPreset: Combat
   relaxedSensesPreset: Relaxed
   weaponSlot: AttachmentSlots.WeaponRight
 
Data type: Flat
A flat is a key-value pair used by records .
Copy characterType: NPCType.Human characterType is the name  of the property, wheras NPCType.Human is the assigned value . 
In this case, the syntax indicates an enum.
The Tweak DB can be interacted with using Cyberpunk's official REDmod , or numerous community solutions such as TweakXL , CET , and redscript .
Player Garments/Equipment Graph
The following is a diagram which maps the relationship between game files for use with TweakXL and Archive XL:
Enough theory, how do I modify the Tweak DB?
Check the tutorials linked under #Wait, that's not what I want! 
Last updated 4 months ago