# Base Status Effects

## Working Effects

### AndroidTurnOff

* Makes NPC T-Pose

### AndroidTurnOn

* Puts them in combat search state, but with a sleep status effect symbol over their head. Kinda weird

### BerserkNPCBuff

* Works the same for both applying to NPC & Player
* Unsure which is stronger this is BeserkPlayerBuff

### BerserkPlayerBuff

* Works the same for both applying to NPC & Player
* Unsure which is stronger this is BeserkNPCBuff

### Burning

### Bleeding

### Blind

### CPO\_Shocked

### CombatStim

* Visual fx from healing

### Cloaked&#x20;

* Only sound effect plays for both Player & NPC

### CloakedOda

* Only sound effect plays for both Player & NPC

### CyberwareMalfunction

* CyberwareMalfunctionLvl2
* CyberwareMalfunctionLvl3

### Defeat

### Drugged

* Freezes an NPC in place, Player gets a tiny visual effect

### Drunk

* Gives visual effect only to Player

### Electrocuted

### EMP

### Encumbered

* Effects NPCs weirdly, had me blow up in flames after hitting me...

### ForceKill

### Grappled

* Briefly puts weapon away then pulls it back out. Same for both NPCs and Player.

### GlowingTattoos

### Invulnerable

### KenjutsuBleeding

### KerenzikovPlayerBuff

### LocomotionMalfunctionLevel4Passive&#x20;

* Works similar as encumbered, but puts target in combat state

### MemoryWipeLevel2

* Works as expected on NPCs
* Slight visual/sound fx and combat state enabled for Player

### NetwatcherGeneral

* Glitch/Hacked visual effect

### OutOfOxygen

* Removes player drowning/out of oxygen

### Overload

* Works as expected when applied to NPC
* Visual fx for Player no damage is done

### VehicleHighDamageOverTime

### VehicleLowDamageOverTime

### SecondaryKnockdown

* Same effect as getting hit by a car but no damage
* Sets NPCs into combat mode only, no actual visual knockdown occurs

### SecondHeart

* Visual effect and some stat boost that I couldn't figure out maybe a health boost. After that a stun effect ocurs briefly.

### SetFriendly

* Puts NPC into cyberpsychosis state
* Visual/sound fx for Player

### Stun

### SystemCollapse

* Instakills NPC, looks like both overload effect
* Sound fx when applied to Player but no damage is done

### SuicideWithWeapon

* Puts Player in combat mode.
* Makes NPC commit suicide

## Broken or Not Understood Effects

### AlcoholDebuff

### BeingCarried&#x20;

### DismemberedArmLeft&#x20;

### DismemberedArmRight&#x20;

### DismemberedHandLeft&#x20;

### DismemberedHandRight&#x20;

### DismemberedLegLeft&#x20;

### DismemberedLegRight&#x20;

### CyberspacePresence

### DefeatWithRecover

### DodgeInvulnerability

### ForceDive

### ForceSwim

### HoverJumpPlayerBuff

### HumanShield

### JamCommunications

### Ping

* PingLevel2
* PingLevel3
* PingLevel4

### SuppressNoise

### VehicleKnockdown

## Untested

* AntiVirusCooldown&#x20;
* BaseQuickHackDuration&#x20;
* BerserkCooldown&#x20;
* BikeKnockdown&#x20;
* BlockBodyDisposal&#x20;
* BlockBroken&#x20;
* BlockCoverVisibilityReduction&#x20;
* BlockGrapple&#x20;
* BossNoInterrupt&#x20;
* BossNoTakeDown&#x20;
* BossTakedownCooldown&#x20;
* BrainMeltCooldown
* BreathingHeavy&#x20;
* BreathingLow&#x20;
* BreathingMedium&#x20;
* BreathingSick&#x20;
* CallInCooldown &#x20;
* CommsNoiseCooldown&#x20;
* CommsNoisePassiveEffect&#x20;
* ContagionCooldown&#x20;
* CrippledArmLeft&#x20;
* CrippledArmRight&#x20;
* CrippledHandLeft&#x20;
* CrippledHandRight&#x20;
* CrippledLegLeft&#x20;
* CrippledLegRight&#x20;
* Deaf&#x20;
* DistractionDuration&#x20;
* DodgeAirBuff&#x20;
* DodgeAirCooldown&#x20;
* DodgeBuff&#x20;
* DodgeCooldown&#x20;
* DoNotBlockShootingOnFriendlyFire&#x20;
* FollowerDefeated &#x20;
* GrenadeCooldown&#x20;
* InvulnerableAfterDefeated&#x20;
* JohnnySicknessHeavy&#x20;
* JohnnySicknessLow&#x20;
* JohnnySicknessMedium&#x20;
* JohnnySicknessMediumQuest&#x20;
* MadnessCooldown&#x20;
* MemoryWipeCooldown&#x20;
* MonowireGrapple&#x20;
* MuteAudioStims&#x20;
* NonInteractable&#x20;
* OverheatCooldown&#x20;
* OverloadCooldown&#x20;
* PainInhibitors&#x20;
* Parry&#x20;
* PlayerBleeding
* PlayerBurning&#x20;
* PlayerElectrocuted&#x20;
* PlayerExhausted&#x20;
* PlayerMovementLocked
* PlayerPoisoned&#x20;
* Poisoned&#x20;
* QuickHackCooldownDuration&#x20;
* QuickHackUploaded&#x20;
* RebootOpticsBossCooldown&#x20;
* RebootOpticsCooldown&#x20;
* ReduceNextHackCostBy1&#x20;
* ReduceUltimateHackCostBy2&#x20;
* RemoteBreachCooldown&#x20;
* SandevistanBuff&#x20;
* SandevistanCooldown&#x20;
* SandevistanPlayerBuff &#x20;
* StrongArmsChemicalActive&#x20;
* StrongArmsElecricActive&#x20;
* StrongArmsPhysicalActive&#x20;
* StrongArmsThermalActive&#x20;
* SuicideCooldown&#x20;
* SystemCollapseCooldown&#x20;
* TemporarilyBlockMovement&#x20;
* ThreeOrMoreProgramsCooldownRedPerk&#x20;
* ThreeOrMoreProgramsMemoryRegPerk1&#x20;
* ThreeOrMoreProgramsMemoryRegPerk2&#x20;
* Unconscious&#x20;
* UncontrolledMovement\_Default&#x20;
* UncontrolledMovement\_RagdollOffLedge&#x20;
* VehicleTrunkBodyPickup&#x20;
* WasQuickHacked&#x20;
* WaterCollision&#x20;
* WhistleCooldown&#x20;
* Wounded
