Base Status Effects
Descriptions of effects that can be passed into certain functions such as Game.ApplyEffectOnNPC(), any function that takes effect as a parameter.
Working Effects
AndroidTurnOff
AndroidTurnOn
BerserkNPCBuff
BerserkPlayerBuff
Burning
Bleeding
Blind
CPO_Shocked
CombatStim
Cloaked
CloakedOda
CyberwareMalfunction
Defeat
Drugged
Drunk
Electrocuted
EMP
Encumbered
ForceKill
Grappled
GlowingTattoos
Invulnerable
KenjutsuBleeding
KerenzikovPlayerBuff
LocomotionMalfunctionLevel4Passive
MemoryWipeLevel2
NetwatcherGeneral
OutOfOxygen
Overload
VehicleHighDamageOverTime
VehicleLowDamageOverTime
SecondaryKnockdown
SecondHeart
SetFriendly
Stun
SystemCollapse
SuicideWithWeapon
Broken or Not Understood Effects
AlcoholDebuff
BeingCarried
DismemberedArmLeft
DismemberedArmRight
DismemberedHandLeft
DismemberedHandRight
DismemberedLegLeft
DismemberedLegRight
CyberspacePresence
DefeatWithRecover
DodgeInvulnerability
ForceDive
ForceSwim
HoverJumpPlayerBuff
HumanShield
JamCommunications
Ping
SuppressNoise
VehicleKnockdown
Untested
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