Base Status Effects
Descriptions of effects that can be passed into certain functions such as Game.ApplyEffectOnNPC(), any function that takes effect as a parameter.
Working Effects
AndroidTurnOff
Makes NPC T-Pose
AndroidTurnOn
Puts them in combat search state, but with a sleep status effect symbol over their head. Kinda weird
BerserkNPCBuff
Works the same for both applying to NPC & Player
Unsure which is stronger this is BeserkPlayerBuff
BerserkPlayerBuff
Works the same for both applying to NPC & Player
Unsure which is stronger this is BeserkNPCBuff
Burning
Bleeding
Blind
CPO_Shocked
CombatStim
Visual fx from healing
Cloaked
Only sound effect plays for both Player & NPC
CloakedOda
Only sound effect plays for both Player & NPC
CyberwareMalfunction
CyberwareMalfunctionLvl2
CyberwareMalfunctionLvl3
Defeat
Drugged
Freezes an NPC in place, Player gets a tiny visual effect
Drunk
Gives visual effect only to Player
Electrocuted
EMP
Encumbered
Effects NPCs weirdly, had me blow up in flames after hitting me...
ForceKill
Grappled
Briefly puts weapon away then pulls it back out. Same for both NPCs and Player.
GlowingTattoos
Invulnerable
KenjutsuBleeding
KerenzikovPlayerBuff
LocomotionMalfunctionLevel4Passive
Works similar as encumbered, but puts target in combat state
MemoryWipeLevel2
Works as expected on NPCs
Slight visual/sound fx and combat state enabled for Player
NetwatcherGeneral
Glitch/Hacked visual effect
OutOfOxygen
Removes player drowning/out of oxygen
Overload
Works as expected when applied to NPC
Visual fx for Player no damage is done
VehicleHighDamageOverTime
VehicleLowDamageOverTime
SecondaryKnockdown
Same effect as getting hit by a car but no damage
Sets NPCs into combat mode only, no actual visual knockdown occurs
SecondHeart
Visual effect and some stat boost that I couldn't figure out maybe a health boost. After that a stun effect ocurs briefly.
SetFriendly
Puts NPC into cyberpsychosis state
Visual/sound fx for Player
Stun
SystemCollapse
Instakills NPC, looks like both overload effect
Sound fx when applied to Player but no damage is done
SuicideWithWeapon
Puts Player in combat mode.
Makes NPC commit suicide
Broken or Not Understood Effects
AlcoholDebuff
BeingCarried
DismemberedArmLeft
DismemberedArmRight
DismemberedHandLeft
DismemberedHandRight
DismemberedLegLeft
DismemberedLegRight
CyberspacePresence
DefeatWithRecover
DodgeInvulnerability
ForceDive
ForceSwim
HoverJumpPlayerBuff
HumanShield
JamCommunications
Ping
PingLevel2
PingLevel3
PingLevel4
SuppressNoise
VehicleKnockdown
Untested
AntiVirusCooldown
BaseQuickHackDuration
BerserkCooldown
BikeKnockdown
BlockBodyDisposal
BlockBroken
BlockCoverVisibilityReduction
BlockGrapple
BossNoInterrupt
BossNoTakeDown
BossTakedownCooldown
BrainMeltCooldown
BreathingHeavy
BreathingLow
BreathingMedium
BreathingSick
CallInCooldown
CommsNoiseCooldown
CommsNoisePassiveEffect
ContagionCooldown
CrippledArmLeft
CrippledArmRight
CrippledHandLeft
CrippledHandRight
CrippledLegLeft
CrippledLegRight
Deaf
DistractionDuration
DodgeAirBuff
DodgeAirCooldown
DodgeBuff
DodgeCooldown
DoNotBlockShootingOnFriendlyFire
FollowerDefeated
GrenadeCooldown
InvulnerableAfterDefeated
JohnnySicknessHeavy
JohnnySicknessLow
JohnnySicknessMedium
JohnnySicknessMediumQuest
MadnessCooldown
MemoryWipeCooldown
MonowireGrapple
MuteAudioStims
NonInteractable
OverheatCooldown
OverloadCooldown
PainInhibitors
Parry
PlayerBleeding
PlayerBurning
PlayerElectrocuted
PlayerExhausted
PlayerMovementLocked
PlayerPoisoned
Poisoned
QuickHackCooldownDuration
QuickHackUploaded
RebootOpticsBossCooldown
RebootOpticsCooldown
ReduceNextHackCostBy1
ReduceUltimateHackCostBy2
RemoteBreachCooldown
SandevistanBuff
SandevistanCooldown
SandevistanPlayerBuff
StrongArmsChemicalActive
StrongArmsElecricActive
StrongArmsPhysicalActive
StrongArmsThermalActive
SuicideCooldown
SystemCollapseCooldown
TemporarilyBlockMovement
ThreeOrMoreProgramsCooldownRedPerk
ThreeOrMoreProgramsMemoryRegPerk1
ThreeOrMoreProgramsMemoryRegPerk2
Unconscious
UncontrolledMovement_Default
UncontrolledMovement_RagdollOffLedge
VehicleTrunkBodyPickup
WasQuickHacked
WaterCollision
WhistleCooldown
Wounded
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