Base Status Effects
Descriptions of effects that can be passed into certain functions such as Game.ApplyEffectOnNPC(), any function that takes effect as a parameter.

Working Effects

AndroidTurnOff

  • Makes NPC T-Pose

AndroidTurnOn

  • Puts them in combat search state, but with a sleep status effect symbol over their head. Kinda weird

BerserkNPCBuff

  • Works the same for both applying to NPC & Player
  • Unsure which is stronger this is BeserkPlayerBuff

BerserkPlayerBuff

  • Works the same for both applying to NPC & Player
  • Unsure which is stronger this is BeserkNPCBuff

Burning

Bleeding

Blind

CPO_Shocked

CombatStim

  • Visual fx from healing

Cloaked

  • Only sound effect plays for both Player & NPC

CloakedOda

  • Only sound effect plays for both Player & NPC

CyberwareMalfunction

  • CyberwareMalfunctionLvl2
  • CyberwareMalfunctionLvl3

Defeat

Drugged

  • Freezes an NPC in place, Player gets a tiny visual effect

Drunk

  • Gives visual effect only to Player

Electrocuted

EMP

Encumbered

  • Effects NPCs weirdly, had me blow up in flames after hitting me...

ForceKill

Grappled

  • Briefly puts weapon away then pulls it back out. Same for both NPCs and Player.

GlowingTattoos

Invulnerable

KenjutsuBleeding

KerenzikovPlayerBuff

LocomotionMalfunctionLevel4Passive

  • Works similar as encumbered, but puts target in combat state

MemoryWipeLevel2

  • Works as expected on NPCs
  • Slight visual/sound fx and combat state enabled for Player

NetwatcherGeneral

  • Glitch/Hacked visual effect

OutOfOxygen

  • Removes player drowning/out of oxygen

Overload

  • Works as expected when applied to NPC
  • Visual fx for Player no damage is done

VehicleHighDamageOverTime

VehicleLowDamageOverTime

SecondaryKnockdown

  • Same effect as getting hit by a car but no damage
  • Sets NPCs into combat mode only, no actual visual knockdown occurs

SecondHeart

  • Visual effect and some stat boost that I couldn't figure out maybe a health boost. After that a stun effect ocurs briefly.

SetFriendly

  • Puts NPC into cyberpsychosis state
  • Visual/sound fx for Player

Stun

SystemCollapse

  • Instakills NPC, looks like both overload effect
  • Sound fx when applied to Player but no damage is done

SuicideWithWeapon

  • Puts Player in combat mode.
  • Makes NPC commit suicide

Broken or Not Understood Effects

AlcoholDebuff

BeingCarried

DismemberedArmLeft

DismemberedArmRight

DismemberedHandLeft

DismemberedHandRight

DismemberedLegLeft

DismemberedLegRight

CyberspacePresence

DefeatWithRecover

DodgeInvulnerability

ForceDive

ForceSwim

HoverJumpPlayerBuff

HumanShield

JamCommunications

Ping

  • PingLevel2
  • PingLevel3
  • PingLevel4

SuppressNoise

VehicleKnockdown

Untested

  • AntiVirusCooldown
  • BaseQuickHackDuration
  • BerserkCooldown
  • BikeKnockdown
  • BlockBodyDisposal
  • BlockBroken
  • BlockCoverVisibilityReduction
  • BlockGrapple
  • BossNoInterrupt
  • BossNoTakeDown
  • BossTakedownCooldown
  • BrainMeltCooldown
  • BreathingHeavy
  • BreathingLow
  • BreathingMedium
  • BreathingSick
  • CallInCooldown
  • CommsNoiseCooldown
  • CommsNoisePassiveEffect
  • ContagionCooldown
  • CrippledArmLeft
  • CrippledArmRight
  • CrippledHandLeft
  • CrippledHandRight
  • CrippledLegLeft
  • CrippledLegRight
  • Deaf
  • DistractionDuration
  • DodgeAirBuff
  • DodgeAirCooldown
  • DodgeBuff
  • DodgeCooldown
  • DoNotBlockShootingOnFriendlyFire
  • FollowerDefeated
  • GrenadeCooldown
  • InvulnerableAfterDefeated
  • JohnnySicknessHeavy
  • JohnnySicknessLow
  • JohnnySicknessMedium
  • JohnnySicknessMediumQuest
  • MadnessCooldown
  • MemoryWipeCooldown
  • MonowireGrapple
  • MuteAudioStims
  • NonInteractable
  • OverheatCooldown
  • OverloadCooldown
  • PainInhibitors
  • Parry
  • PlayerBleeding
  • PlayerBurning
  • PlayerElectrocuted
  • PlayerExhausted
  • PlayerMovementLocked
  • PlayerPoisoned
  • Poisoned
  • QuickHackCooldownDuration
  • QuickHackUploaded
  • RebootOpticsBossCooldown
  • RebootOpticsCooldown
  • ReduceNextHackCostBy1
  • ReduceUltimateHackCostBy2
  • RemoteBreachCooldown
  • SandevistanBuff
  • SandevistanCooldown
  • SandevistanPlayerBuff
  • StrongArmsChemicalActive
  • StrongArmsElecricActive
  • StrongArmsPhysicalActive
  • StrongArmsThermalActive
  • SuicideCooldown
  • SystemCollapseCooldown
  • TemporarilyBlockMovement
  • ThreeOrMoreProgramsCooldownRedPerk
  • ThreeOrMoreProgramsMemoryRegPerk1
  • ThreeOrMoreProgramsMemoryRegPerk2
  • Unconscious
  • UncontrolledMovement_Default
  • UncontrolledMovement_RagdollOffLedge
  • VehicleTrunkBodyPickup
  • WasQuickHacked
  • WaterCollision
  • WhistleCooldown
  • Wounded
Last modified 1yr ago
Export as PDF
Copy link
On this page
Working Effects
AndroidTurnOff
AndroidTurnOn
BerserkNPCBuff
BerserkPlayerBuff
Burning
Bleeding
Blind
CPO_Shocked
CombatStim
Cloaked
CloakedOda
CyberwareMalfunction
Defeat
Drugged
Drunk
Electrocuted
EMP
Encumbered
ForceKill
Grappled
GlowingTattoos
Invulnerable
KenjutsuBleeding
KerenzikovPlayerBuff
LocomotionMalfunctionLevel4Passive
MemoryWipeLevel2
NetwatcherGeneral
OutOfOxygen
Overload
VehicleHighDamageOverTime
VehicleLowDamageOverTime
SecondaryKnockdown
SecondHeart
SetFriendly
Stun
SystemCollapse
SuicideWithWeapon
Broken or Not Understood Effects
AlcoholDebuff
BeingCarried
DismemberedArmLeft
DismemberedArmRight
DismemberedHandLeft
DismemberedHandRight
DismemberedLegLeft
DismemberedLegRight
CyberspacePresence
DefeatWithRecover
DodgeInvulnerability
ForceDive
ForceSwim
HoverJumpPlayerBuff
HumanShield
JamCommunications
Ping
SuppressNoise
VehicleKnockdown
Untested