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Base Status Effects

Descriptions of effects that can be passed into certain functions such as Game.ApplyEffectOnNPC(), any function that takes effect as a parameter.

Working Effects

AndroidTurnOff

  • Makes NPC T-Pose

AndroidTurnOn

  • Puts them in combat search state, but with a sleep status effect symbol over their head. Kinda weird

BerserkNPCBuff

  • Works the same for both applying to NPC & Player
  • Unsure which is stronger this is BeserkPlayerBuff

BerserkPlayerBuff

  • Works the same for both applying to NPC & Player
  • Unsure which is stronger this is BeserkNPCBuff

Burning

Bleeding

Blind

CPO_Shocked

CombatStim

  • Visual fx from healing

Cloaked

  • Only sound effect plays for both Player & NPC

CloakedOda

  • Only sound effect plays for both Player & NPC

CyberwareMalfunction

  • CyberwareMalfunctionLvl2
  • CyberwareMalfunctionLvl3

Defeat

Drugged

  • Freezes an NPC in place, Player gets a tiny visual effect

Drunk

  • Gives visual effect only to Player

Electrocuted

EMP

Encumbered

  • Effects NPCs weirdly, had me blow up in flames after hitting me...

ForceKill

Grappled

  • Briefly puts weapon away then pulls it back out. Same for both NPCs and Player.

GlowingTattoos

Invulnerable

KenjutsuBleeding

KerenzikovPlayerBuff

LocomotionMalfunctionLevel4Passive

  • Works similar as encumbered, but puts target in combat state

MemoryWipeLevel2

  • Works as expected on NPCs
  • Slight visual/sound fx and combat state enabled for Player

NetwatcherGeneral

  • Glitch/Hacked visual effect

OutOfOxygen

  • Removes player drowning/out of oxygen

Overload

  • Works as expected when applied to NPC
  • Visual fx for Player no damage is done

VehicleHighDamageOverTime

VehicleLowDamageOverTime

SecondaryKnockdown

  • Same effect as getting hit by a car but no damage
  • Sets NPCs into combat mode only, no actual visual knockdown occurs

SecondHeart

  • Visual effect and some stat boost that I couldn't figure out maybe a health boost. After that a stun effect ocurs briefly.

SetFriendly

  • Puts NPC into cyberpsychosis state
  • Visual/sound fx for Player

Stun

SystemCollapse

  • Instakills NPC, looks like both overload effect
  • Sound fx when applied to Player but no damage is done

SuicideWithWeapon

  • Puts Player in combat mode.
  • Makes NPC commit suicide

Broken or Not Understood Effects

AlcoholDebuff

BeingCarried

DismemberedArmLeft

DismemberedArmRight

DismemberedHandLeft

DismemberedHandRight

DismemberedLegLeft

DismemberedLegRight

CyberspacePresence

DefeatWithRecover

DodgeInvulnerability

ForceDive

ForceSwim

HoverJumpPlayerBuff

HumanShield

JamCommunications

Ping

  • PingLevel2
  • PingLevel3
  • PingLevel4

SuppressNoise

VehicleKnockdown

Untested

  • AntiVirusCooldown
  • BaseQuickHackDuration
  • BerserkCooldown
  • BikeKnockdown
  • BlockBodyDisposal
  • BlockBroken
  • BlockCoverVisibilityReduction
  • BlockGrapple
  • BossNoInterrupt
  • BossNoTakeDown
  • BossTakedownCooldown
  • BrainMeltCooldown
  • BreathingHeavy
  • BreathingLow
  • BreathingMedium
  • BreathingSick
  • CallInCooldown
  • CommsNoiseCooldown
  • CommsNoisePassiveEffect
  • ContagionCooldown
  • CrippledArmLeft
  • CrippledArmRight
  • CrippledHandLeft
  • CrippledHandRight
  • CrippledLegLeft
  • CrippledLegRight
  • Deaf
  • DistractionDuration
  • DodgeAirBuff
  • DodgeAirCooldown
  • DodgeBuff
  • DodgeCooldown
  • DoNotBlockShootingOnFriendlyFire
  • FollowerDefeated
  • GrenadeCooldown
  • InvulnerableAfterDefeated
  • JohnnySicknessHeavy
  • JohnnySicknessLow
  • JohnnySicknessMedium
  • JohnnySicknessMediumQuest
  • MadnessCooldown
  • MemoryWipeCooldown
  • MonowireGrapple
  • MuteAudioStims
  • NonInteractable
  • OverheatCooldown
  • OverloadCooldown
  • PainInhibitors
  • Parry
  • PlayerBleeding
  • PlayerBurning
  • PlayerElectrocuted
  • PlayerExhausted
  • PlayerMovementLocked
  • PlayerPoisoned
  • Poisoned
  • QuickHackCooldownDuration
  • QuickHackUploaded
  • RebootOpticsBossCooldown
  • RebootOpticsCooldown
  • ReduceNextHackCostBy1
  • ReduceUltimateHackCostBy2
  • RemoteBreachCooldown
  • SandevistanBuff
  • SandevistanCooldown
  • SandevistanPlayerBuff
  • StrongArmsChemicalActive
  • StrongArmsElecricActive
  • StrongArmsPhysicalActive
  • StrongArmsThermalActive
  • SuicideCooldown
  • SystemCollapseCooldown
  • TemporarilyBlockMovement
  • ThreeOrMoreProgramsCooldownRedPerk
  • ThreeOrMoreProgramsMemoryRegPerk1
  • ThreeOrMoreProgramsMemoryRegPerk2
  • Unconscious
  • UncontrolledMovement_Default
  • UncontrolledMovement_RagdollOffLedge
  • VehicleTrunkBodyPickup
  • WasQuickHacked
  • WaterCollision
  • WhistleCooldown
  • Wounded
Last modified 2yr ago