Base Status Effects
Descriptions of effects that can be passed into certain functions such as Game.ApplyEffectOnNPC(), any function that takes effect as a parameter.
- Makes NPC T-Pose
- Puts them in combat search state, but with a sleep status effect symbol over their head. Kinda weird
- Works the same for both applying to NPC & Player
- Unsure which is stronger this is BeserkPlayerBuff
- Works the same for both applying to NPC & Player
- Unsure which is stronger this is BeserkNPCBuff
- Visual fx from healing
- Only sound effect plays for both Player & NPC
- Only sound effect plays for both Player & NPC
- CyberwareMalfunctionLvl2
- CyberwareMalfunctionLvl3
- Freezes an NPC in place, Player gets a tiny visual effect
- Gives visual effect only to Player
- Effects NPCs weirdly, had me blow up in flames after hitting me...
- Briefly puts weapon away then pulls it back out. Same for both NPCs and Player.
- Works similar as encumbered, but puts target in combat state
- Works as expected on NPCs
- Slight visual/sound fx and combat state enabled for Player
- Glitch/Hacked visual effect
- Removes player drowning/out of oxygen
- Works as expected when applied to NPC
- Visual fx for Player no damage is done
- Same effect as getting hit by a car but no damage
- Sets NPCs into combat mode only, no actual visual knockdown occurs
- Visual effect and some stat boost that I couldn't figure out maybe a health boost. After that a stun effect ocurs briefly.
- Puts NPC into cyberpsychosis state
- Visual/sound fx for Player
- Instakills NPC, looks like both overload effect
- Sound fx when applied to Player but no damage is done
- Puts Player in combat mode.
- Makes NPC commit suicide
- PingLevel2
- PingLevel3
- PingLevel4
- AntiVirusCooldown
- BaseQuickHackDuration
- BerserkCooldown
- BikeKnockdown
- BlockBodyDisposal
- BlockBroken
- BlockCoverVisibilityReduction
- BlockGrapple
- BossNoInterrupt
- BossNoTakeDown
- BossTakedownCooldown
- BrainMeltCooldown
- BreathingHeavy
- BreathingLow
- BreathingMedium
- BreathingSick
- CallInCooldown
- CommsNoiseCooldown
- CommsNoisePassiveEffect
- ContagionCooldown
- CrippledArmLeft
- CrippledArmRight
- CrippledHandLeft
- CrippledHandRight
- CrippledLegLeft
- CrippledLegRight
- Deaf
- DistractionDuration
- DodgeAirBuff
- DodgeAirCooldown
- DodgeBuff
- DodgeCooldown
- DoNotBlockShootingOnFriendlyFire
- FollowerDefeated
- GrenadeCooldown
- InvulnerableAfterDefeated
- JohnnySicknessHeavy
- JohnnySicknessLow
- JohnnySicknessMedium
- JohnnySicknessMediumQuest
- MadnessCooldown
- MemoryWipeCooldown
- MonowireGrapple
- MuteAudioStims
- NonInteractable
- OverheatCooldown
- OverloadCooldown
- PainInhibitors
- Parry
- PlayerBleeding
- PlayerBurning
- PlayerElectrocuted
- PlayerExhausted
- PlayerMovementLocked
- PlayerPoisoned
- Poisoned
- QuickHackCooldownDuration
- QuickHackUploaded
- RebootOpticsBossCooldown
- RebootOpticsCooldown
- ReduceNextHackCostBy1
- ReduceUltimateHackCostBy2
- RemoteBreachCooldown
- SandevistanBuff
- SandevistanCooldown
- SandevistanPlayerBuff
- StrongArmsChemicalActive
- StrongArmsElecricActive
- StrongArmsPhysicalActive
- StrongArmsThermalActive
- SuicideCooldown
- SystemCollapseCooldown
- TemporarilyBlockMovement
- ThreeOrMoreProgramsCooldownRedPerk
- ThreeOrMoreProgramsMemoryRegPerk1
- ThreeOrMoreProgramsMemoryRegPerk2
- Unconscious
- UncontrolledMovement_Default
- UncontrolledMovement_RagdollOffLedge
- VehicleTrunkBodyPickup
- WasQuickHacked
- WaterCollision
- WhistleCooldown
- Wounded
Last modified 2yr ago