Mod Structure
Explaining how to create and run a custom mod
Last updated
../
├─ cyber_engine_tweaks/
│ ├─ mods/
│ │ ├─ my_mod/
│ │ │ ├─ init.lua-- mod info
mod = {
ready = false
}
-- print on load
print('My Mod is loaded!')
-- onInit event
registerForEvent('onInit', function()
-- set as ready
mod.ready = true
-- print on initialize
print('My Mod is initialized!')
end)
-- return mod info
-- for communication between mods
return mod