🎲CET and Codeware

How to make the most of psiberx's script expansion framework

Documentation

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This page is a stub. If you would like to expand it, please sign uparrow-up-right and get cracking!!

You can find Codeware's existing documentation at the wiki on psiberx's githubarrow-up-right

Known problems (and solutions)

Accessing references

As of Mar 2024, you can't access rRef or raRef natively via CET:

-- this does not work
ComponentParser.GetMeshComponent(Game.GetPlayer(), 't0_000_pwa_fpp__torso')

This will most likely return nil or crash the game.

Even if it does not, no reference is kept in memory: you're effectively working on a copy and there is currently no way to pass your changes back to the game.

Currently, the only way to access resources is via Codewarearrow-up-right, which will do its best to sync your changes with the actually-existing object.

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