Useful commands
A collection of commonly requested commands. How do I...
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Game.AddToInventory("Items.money", 10000) -- Gives 10,000 eurodollars
Game.AddToInventory("Items.SQ031_Samurai_Jacket", 1) -- Gives you the Replica of Johnny's Samurai Jacket Game.AddToInventory("Ammo.HandgunAmmo", 500)
Game.AddToInventory("Ammo.RifleAmmo", 700)
Game.AddToInventory("Ammo.ShotgunAmmo", 100)
Game.AddToInventory("Ammo.SniperRifleAmmo", 100)Game.AddToInventory("Items.CommonMaterial1", 1000)
Game.AddToInventory("Items.UncommonMaterial1", 1000)
Game.AddToInventory("Items.RareMaterial1", 1000)
Game.AddToInventory("Items.EpicMaterial1", 1000)
Game.AddToInventory("Items.LegendaryMaterial1", 1000)Game.AddToInventory("Items.QuickHackUncommonMaterial1", 1000)
Game.AddToInventory("Items.QuickHackRareMaterial1", 1000)
Game.AddToInventory("Items.QuickHackEpicMaterial1", 1000)
Game.AddToInventory("Items.QuickHackLegendaryMaterial1", 1000)Game.SetLevel("Level", 60, 1) -- Sets character level to 60PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):SetAttribute("Strength", 15) -- Sets Body to 15PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoints(5, gamedataDevelopmentPointType.Attribute) -- Attribute (skill) points
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoints(3, gamedataDevelopmentPointType.Primary) -- Perk pointsprint(Game.GetPlayer():GetWorldPosition())Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=X, y=Y, z=Z, w=1}, ToEulerAngles{roll=0, pitch=0, yaw=0})Game.GetQuestsSystem():SetFactStr("sq032_johnny_friend", 1)Game.GetQuestsSystem():SetFactStr("mq007_skippy_aim_at_head", 1)Game.GetQuestsSystem():SetFactStr("mq007_skippy_goes_emo", 0)Game.GetQuestsSystem():SetFactStr("q005_jackie_to_hospital", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_to_mama", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_stay_notell", 1)Game.GetQuestsSystem():SetFactStr("q112_takemura_dead", 1)