GameObject
ActivateEffectAction(obj : wref:GameObject, actionType : gamedataFxActionType, fxName : CName, fxBlackboard : ref:worldEffectBlackboard)
AddListener(obj : ref:GameObject, listener : ref:GameObjectListener)
AddStatusEffectTriggerListener(target : ref:GameObject, listener : ref:StatusEffectTriggerListener)
ApplyModifierGroup(self : ref:GameObject, modifierGroupID : Uint64)
ApplyStatusEffectPackages(evt : ref:ApplyStatusEffectEvent)
AudioParameter(self : ref:GameObject, parameterName : CName, parameterValue : Float, emitterName : CName)
AudioSwitch(self : ref:GameObject, switchName : CName, switchValue : CName, emitterName : CName)
BreakEffectLoopEvent(self : ref:GameObject, effectName : CName)
BreakReplicatedEffectLoopEvent(self : ref:GameObject, effectName : CName)
CalculateAmountOfTicks() : Int32
CalculateOpacity(outlineStrength : Float) : Float
CalculateRealTimePassed() : Float
CanBeInvestigated() : Bool
CanBeTagged() : Bool
CancelForcedVisionAppearance(data : ref:FocusForcedHighlightData)
CanOverrideNetworkContext() : Bool
CanPassDemolitionSkillCheck() : Bool
CanPassEngineeringSkillCheck() : Bool
CanPassHackingSkillCheck() : Bool
CanPlayerUseQuickHackVulnerability(data : TweakDBID) : Bool
CanRevealRemoteActionsWheel() : Bool
CanScanThroughWalls() : Bool
ChangeAttitudeToHostile(owner : wref:GameObject, target : wref:GameObject)
ChangeAttitudeToNeutral(owner : wref:GameObject, target : wref:GameObject)
CheckIfPreventionShouldReact(damageDealers : array:wref:GameObject)
ClearForcedVisibilityInAnimSystem()
ClearLastFrame()
CompileScannerChunks() : Bool
DeterminGameplayRole() : EGameplayRole
DeterminGameplayRoleMappinRange(data : SDeviceMappinData) : Float
DeterminGameplayRoleMappinVisuaState(data : SDeviceMappinData) : EMappinVisualState
DisableKillReward(value : Bool)
DisableOffMeshConnections(player : Bool, npc : Bool)
DisplayHitUI(dmgInfos : array:DamageInfo)
DisplayKillUI(killInfo : KillInfo)
EnableOffMeshConnections(player : Bool, npc : Bool)
EnableTransformUpdates(enable : Bool)
EvaluateLastFrameRequest()
EvaluateMappinsVisualState()
FadeOutOutlines()
FillObjectDescription(arr : array:ScanningTooltipElementDef)
FindAndRewardKiller(killType : gameKillType, instigator : wref:GameObject)
FireSingleE3Tick()
ForceDefeatReward(value : Bool)
ForceVisionAppearance(data : ref:FocusForcedHighlightData)
ForceVisionAppearance(self : ref:GameObject, data : ref:FocusForcedHighlightData)
GetAcousticQuerryStartPoint() : Vector4
GetActiveWeapon(object : wref:GameObject) : ref:WeaponObject
GetAnimationSystemForcedVisibilityManager() : ref:AnimationSystemForcedVisibilityManager
GetAttackAngleInFloat(hitEvent : ref:gameHitEvent) : Float
GetAttackAngleInInt(hitEvent : ref:gameHitEvent, hitSource : Int32) : Int32
GetAttitudeAgent() : ref:AttitudeAgent
GetAttitudeBetween(first : ref:GameObject, second : ref:GameObject) : EAIAttitude
GetAttitudeTowards(first : ref:GameObject, second : ref:GameObject) : EAIAttitude
GetAttitudeTowards(target : ref:GameObject) : EAIAttitude
GetAvailableClueIndex() : Int32
GetBasePS() : ref:GameObjectPS
GetBraindanceLayer() : braindanceVisionMode
GetContentScale() : TweakDBID
GetCurrentContext() : CName
GetCurrentOutline() : EFocusOutlineType
GetCurveValue(x : Float, y : Float, curveName : CName, isDebug : Bool)
GetDefaultHighlight() : ref:FocusForcedHighlightData
GetDefaultHighlightType() : EFocusForcedHighlightType
GetDeviceLink() : ref:DeviceLinkComponentPS
GetDisplayName() : String
GetFastTravelSystem() : ref:FastTravelSystem
GetFocusClueSystem() : ref:FocusCluesSystem
GetFreeWorkspotDataForAIAction(aiAction : gamedataWorkspotActionType) : ref:WorkspotEntryData
GetFreeWorkspotRefForAIAction(aiAction : gamedataWorkspotActionType) : NodeRef
GetFreeWorkspotsCountForAIAction(aiAction : gamedataWorkspotActionType) : Int32
GetFxResourceByKey(key : CName) : FxResource
GetGame() : GameInstance
GetHudManager() : ref:HUDManager
GetIsIconic() : Bool
GetLinkedClueData(clueIndex : Int32) : LinkedFocusClueData
GetLocalAngleForDirectionInInt(direction : Vector4, owner : ref:GameObject) : Int32
GetLootQuality() : gamedataQuality
GetName() : CName
GetNetworkBeamEndpoint() : Vector4
GetNetworkLinkSlotName(transform : WorldTransform) : CName
GetNetworkLinkSlotName() : CName
GetNetworkSystem() : ref:NetworkSystem
GetNumberOfWorkpotsForAIAction(aiAction : gamedataWorkspotActionType) : Int32
GetObjectToForwardHighlight() : array:wref:GameObject
GetOwner() : wref:GameObject
GetPersistentID() : PersistentID
GetPhoneCallIndicatorSlotName() : CName
GetPlaystyleMappinLocalPos() : Vector4
GetPlaystyleMappinSlotWorldPos() : Vector4
GetPlaystyleMappinSlotWorldTransform() : WorldTransform
GetPreventionSystem() : ref:PreventionSystem
GetPS() : ref:GameObjectPS
GetPSClassName() : CName
GetPSOwnerData() : PSOwnerData
GetQuickHackIndicatorSlotName() : CName
GetRoleMappinSlotName() : CName
GetScannableObjects() : array:ScanningTooltipElementDef
GetScannerAttitudeTweak() : TweakDBID
GetSecuritySystem() : ref:SecuritySystemControllerPS
GetSensesComponent() : ref:SenseComponent
GetSourceShootComponent() : ref:SourceShootComponent
GetSquadMemberComponent() : ref:SquadMemberBaseComponent
GetStatusEffectComponent() : ref:StatusEffectComponent
GetStimBroadcasterComponent() : ref:StimBroadcasterComponent
GetTaggingSystem() : ref:FocusModeTaggingSystem
GetTakeOverControlSystem() : ref:TakeOverControlSystem
GetTargetAngleInFloat(target : ref:GameObject, owner : ref:GameObject) : Float
GetTargetAngleInInt(target : ref:GameObject, owner : ref:GameObject) : Int32
GetTargetShootComponent() : ref:TargetShootComponent
GetTargetTrackerComponent() : ref:TargetTrackerComponent
GetTDBID(object : wref:GameObject) : TweakDBID
GetTotalCountOfInvestigationSlots() : Int32
GetTracedActionName() : String
GetUISlotComponent() : ref:SlotComponent
HandleICEBreakerUpdate(evt : ref:ApplyStatusEffectEvent)
HasActiveDistraction() : Bool
HasActiveQuickHackUpload() : Bool
HasAnyClue() : Bool
HasAnyDirectInteractionActive() : Bool
HasAnySlaveDevices() : Bool
HasDirectActionsActive() : Bool
HasFreeWorkspotForInvestigation() : Bool
HasHighlight(highlightType : EFocusForcedHighlightType, outlineType : EFocusOutlineType) : Bool
HasHighlight(highlightType : EFocusForcedHighlightType, outlineType : EFocusOutlineType, sourceID : EntityID) : Bool
HasHighlight(highlightType : EFocusForcedHighlightType, outlineType : EFocusOutlineType, sourceID : EntityID, sourceName : CName) : Bool
HasImportantInteraction() : Bool
HasOutlineOrFill(highlightType : EFocusForcedHighlightType, outlineType : EFocusOutlineType) : Bool
HasRevealRequest(data : gameVisionModeSystemRevealIdentifier) : Bool
HasTag(tag : CName) : Bool
HasVisibilityForcedInAnimSystem() : Bool
IsAccessPoint() : Bool
IsActive() : Bool
IsActiveBackdoor() : Bool
IsAnyClueEnabled() : Bool
IsAnyPlaystyleValid() : Bool
IsBackdoor() : Bool
IsBodyDisposalPossible() : Bool
IsBraindanceBlocked() : Bool
IsBreached() : Bool
IsClueInspected() : Bool
IsConnectedToBackdoorDevice() : Bool
IsConnectedToSecuritySystem() : Bool
IsContainer() : Bool
IsControllingDevices() : Bool
IsCooldownActive(self : ref:GameObject, cooldownName : CName, id : Int32) : Bool
IsCurrentlyScanned() : Bool
IsCurrentTarget() : Bool
IsDead() : Bool
IsDeadNoStatPool() : Bool
IsDemolitionSkillCheckActive() : Bool
IsDevice() : Bool
IsDrone() : Bool
IsDropPoint() : Bool
IsEngineeringSkillCheckActive() : Bool
IsExplosive() : Bool
IsFastTravelPoint() : Bool
IsFriendlyTowardsPlayer(obj : wref:GameObject) : Bool
IsGameplayRelevant() : Bool
IsGameplayRoleValid(role : EGameplayRole) : Bool
IsGrouppedClue() : Bool
IsHackingPlayer() : Bool
IsHackingSkillCheckActive() : Bool
IsHighlightedInFocusMode() : Bool
IsHostile() : Bool
IsInIconForcedVisibilityRange() : Bool
IsInitialized() : Bool
IsInvestigating() : Bool
IsInvestigatingObject(targetID : ref:GameObject) : Bool
IsItem() : Bool
IsJohnnyReplacer() : Bool
IsLogicReady() : Bool
IsNetrunner() : Bool
IsNetworkKnownToPlayer() : Bool
IsNetworkLinkDynamic() : Bool
IsNPC() : Bool
IsObjectRevealed() : Bool
IsPhotoModeBlocked() : Bool
IsPlayer() : Bool
IsPlayerControlled() : Bool
IsPrevention() : Bool
IsPuppet() : Bool
IsQuest() : Bool
IsQuickHackAble() : Bool
IsQuickHacksExposed() : Bool
IsReplacer() : Bool
IsScaningCluesBlocked() : Bool
IsScanned() : Bool
IsScannerDataDirty() : Bool
IsSelectedForDebugging() : Bool
IsSensor() : Bool
IsShardContainer() : Bool
IsSolo() : Bool
IsTaggedinFocusMode() : Bool
IsTargetTresspassingMyZone(target : ref:GameObject) : Bool
IsTechie() : Bool
IsTurret() : Bool
IsVehicle() : Bool
IsVehicle(object : wref:GameObject) : Bool
IsVRReplacer() : Bool
MarkAsQuest(isQuest : Bool)
OnAddOrRemoveListenerForGameObject(evt : ref:AddOrRemoveListenerForGOEvent) : Bool
OnAddStatusEffectTriggerListener(evt : ref:AddStatusEffectListenerEvent) : Bool
OnAnimEventReplicated(eventName : CName)
OnAnimFeatureReplicated(inputName : CName, value : ref:AnimFeature)
OnAttitudeChanged(evt : ref:AttitudeChangedEvent) : Bool
OnChangeRewardSettingsEvent(evt : ref:ChangeRewardSettingsEvent) : Bool
OnCustomUIAnimationEvent(evt : ref:CustomUIAnimationEvent) : Bool
OnDamageReceived(evt : ref:gameDamageReceivedEvent) : Bool
OnDebugOutlineEvent(evt : ref:DebugOutlineEvent) : Bool
OnDelayPrereqEvent(evt : ref:DelayPrereqEvent) : Bool
OnDetach() : Bool
OnDeviceLinkRequest(evt : ref:DeviceLinkRequest) : Bool
OnEventReplicated(evt : ref:Event)
OnFadeOutOutlinesUpdate(evt : ref:FadeOutOutlinesUpdate) : Bool
OnFakeUpdate(evt : ref:FakeUpdateEvent) : Bool
OnForceFadeOutlineEventForWeapon(evt : ref:ForceFadeOutlineEventForWeapon) : Bool
OnGameAttached() : Bool
OnGameplayRoleChangeNotification(evt : ref:GameplayRoleChangeNotification) : Bool
OnHit(evt : ref:gameHitEvent) : Bool
OnHitAnimation(hitEvent : ref:gameHitEvent)
OnHitBlockedOrDeflected(hitEvent : ref:gameHitEvent)
OnHitProjection(evt : ref:gameProjectedHitEvent) : Bool
OnHitSounds(hitEvent : ref:gameHitEvent)
OnHitUI(hitEvent : ref:gameHitEvent)
OnHitVFX(hitEvent : ref:gameHitEvent)
OnHUDInstruction(evt : ref:HUDInstruction) : Bool
OnlinkedClueTagEvent(evt : ref:linkedClueTagEvent) : Bool
OnLookedAtEvent(evt : ref:LookedAtEvent) : Bool
OnOutlineItemRequestEvent(evt : ref:OutlineItemRequestEvent) : Bool
OnOutlineRequestEvent(evt : ref:OutlineRequestEvent) : Bool
OnPhysicalDestructionEvent(evt : ref:PhysicalDestructionEvent) : Bool
OnPulseEvent(evt : ref:gameVisionModeUpdateVisuals) : Bool
OnRecord1DamageInHistoryEvent(evt : ref:Record1DamageInHistoryEvent) : Bool
OnRemoveStatusEffectTriggerListener(evt : ref:RemoveStatusEffectListenerEvent) : Bool
OnRequestComponents(ri : EntityRequestComponentsInterface) : Bool
OnScanningLookedAt(evt : ref:ScanningLookAtEvent) : Bool
OnScanningModeChanged(evt : ref:ScanningModeEvent) : Bool
OnSetAsQuestImportantEvent(evt : ref:SetAsQuestImportantEvent) : Bool
OnSetGlitchOnUIEvent(evt : ref:SetGlitchOnUIEvent) : Bool
OnSmartGunLockEvent(evt : ref:SmartGunLockEvent) : Bool
OnStatusEffectApplied(evt : ref:ApplyStatusEffectEvent) : Bool
OnStatusEffectRemoved(evt : ref:RemoveStatusEffect) : Bool
OnSuppressOutlineEvent(evt : ref:SuppressOutlineEvent) : Bool
OnTagObjectEvent(evt : ref:TagObjectEvent) : Bool
OnTakeControl(ri : EntityResolveComponentsInterface) : Bool
OnToggleOffMeshConnections(evt : ref:ToggleOffMeshConnections) : Bool
OnToggleVisibilityInAnimSystemEvent(evt : ref:ToggleVisibilityInAnimSystemEvent) : Bool
OnTransformUpdated()
OnTriggerAttackEffectorWithDelay(evt : ref:TriggerAttackEffectorWithDelay) : Bool
OnVehicleHit(evt : ref:gameVehicleHitEvent) : Bool
OnWillDieSoonEventEvent(evt : ref:WillDieSoonEvent) : Bool
PassUpdate(dt : Float)
PlayerLastUsedKBM() : Bool
PlayerLastUsedPad() : Bool
PlayMetadataEvent(self : ref:GameObject, eventName : CName)
PlaySound(self : ref:GameObject, eventName : CName, emitterName : CName)
PlaySoundEvent(self : ref:GameObject, eventName : CName)
PlaySoundEventWithParams(self : ref:GameObject, eventName : CName, flag : audioAudioEventFlags, type : audioEventActionType)
PlaySoundWithParams(self : ref:GameObject, eventName : CName, emitterName : CName, flag : audioAudioEventFlags, type : audioEventActionType)
PlayVoiceOver(self : ref:GameObject, voName : CName, debugInitialContext : CName, delay : Float, answeringEntityID : EntityID, canPlayInVehicle : Bool) : DelayID
ProcessDamagePipeline(evt : ref:gameHitEvent)
PulseNetwork(revealNetworkAtEnd : Bool)
PurgeScannerBlackboard()
QueueReplicatedEvent(evt : ref:Event)
ReactToHitProcess(hitEvent : ref:gameHitEvent)
Record1DamageInHistory(source : ref:GameObject)
RegisterInputListener(listener : ref:IScriptable, name : CName)
RegisterInputListenerWithOwner(listener : ref:IScriptable, name : CName)
RegisterToHUDManager(shouldRegister : Bool)
RemoveCooldown(self : ref:GameObject, cooldownName : CName)
RemoveListener(obj : ref:GameObject, listener : ref:GameObjectListener)
RemoveModifierGroup(self : ref:GameObject, modifierGroupID : Uint64)
RemoveStatusEffectPackages(evt : ref:RemoveStatusEffect)
RemoveStatusEffectTriggerListener(target : ref:GameObject, listener : ref:StatusEffectTriggerListener)
ReplicateAnimEvent(obj : ref:GameObject, eventName : CName)
ReplicateAnimFeature(obj : ref:GameObject, inputName : CName, value : ref:AnimFeature)
ReplicateInputBool(obj : ref:GameObject, inputName : CName, value : Bool)
ReplicateInputFloat(obj : ref:GameObject, inputName : CName, value : Float)
ReplicateInputInt(obj : ref:GameObject, inputName : CName, value : Int32)
ReplicateInputVector(obj : ref:GameObject, inputName : CName, value : Vector4)
RequestHUDRefresh(updateData : ref:HUDActorUpdateData)
RequestHUDRefresh(targetID : EntityID, updateData : ref:HUDActorUpdateData)
ResolveFacts(facts : array:SFactOperationData)
ResolveFocusClueConclusion(clueIndex : Int32, conclusionData : ScanningTooltipElementDef)
ResolveFocusClueExtendedDescription(clueIndex : Int32)
RestoreRevealState()
RewardKiller(killer : wref:GameObject, killType : gameKillType, isAnyDamageNonlethal : Bool)
SendEventToDefaultPS(evt : ref:Event)
SendForceRevealObjectEvent(reveal : Bool, reason : CName, instigatorID : EntityID, lifetime : Float, delay : Float)
SendForceRevealObjectEvent(self : ref:GameObject, reveal : Bool, reason : CName, instigatorID : EntityID, lifetime : Float, delay : Float)
SendQuickhackCommands(shouldOpen : Bool)
SendReactivateHighlightEvent()
SetAudioParameter(self : ref:GameObject, paramName : CName, paramValue : Float)
SetAudioSwitch(self : ref:GameObject, switchName : CName, switchValue : CName)
SetFocusForcedHightlightData(outType : EFocusOutlineType, highType : EFocusForcedHighlightType, prio : EPriority, id : EntityID, className : CName) : ref:FocusForcedHighlightData
SetMeshAppearanceEvent(self : ref:GameObject, appearance : CName)
SetScannerDirty(dirty : Bool)
SetUpProperOutline()
ShouldEnableOutlineGreen() : Bool
ShouldEnableOutlineRed() : Bool
ShouldEnableRemoteLayer() : Bool
ShouldForceRegisterInHUDManager() : Bool
ShouldReactToTarget(targetID : EntityID) : Bool
ShouldRegisterToHUD() : Bool
ShouldSendGameAttachedEventToPS() : Bool
ShouldShowScanner() : Bool
StartCooldown(self : ref:GameObject, cooldownName : CName, cooldownDuration : Float) : Int32
StartEffectEvent(self : ref:GameObject, effectName : CName, shouldPersist : Bool, blackboard : ref:worldEffectBlackboard)
StartPingingNetwork()
StartReplicatedEffectEvent(self : ref:GameObject, effectName : CName, shouldPersist : Bool, breakAllOnDestroy : Bool)
StartStatusEffectSFX(evt : ref:ApplyStatusEffectEvent)
StartStatusEffectVFX(evt : ref:ApplyStatusEffectEvent)
StartUpdate()
StopEffectEvent(self : ref:GameObject, effectName : CName)
StopEffectEvent(self : ref:GameObject, id : EntityID, effectName : CName)
StopPingingNetwork()
StopReplicatedEffectEvent(self : ref:GameObject, effectName : CName)
StopSound(self : ref:GameObject, eventName : CName, emitterName : CName)
StopSoundEvent(self : ref:GameObject, eventName : CName)
StopStatusEffectSFX(evt : ref:RemoveStatusEffect)
StopStatusEffectVFX(evt : ref:RemoveStatusEffect)
Suppress()
TagObject(obj : wref:GameObject)
ToggleForcedVisibilityInAnimSystem(sourceName : CName, isVisibe : Bool, transitionTime : Float, entityID : EntityID, forcedVisibleOnlyInFrustum : Bool)
ToggleForcedVisibilityInAnimSystemEvent(owner : ref:GameObject, sourceName : CName, isVisibe : Bool, transitionTime : Float)
ToggleQuestImportance(isImportant : Bool)
TriggerEvent(eventName : CName, data : ref:IScriptable, flags : Int32) : Bool
TriggerMenuEvent(eventName : CName)
TryOpenQuickhackMenu(shouldOpen : Bool)
UnregisterInputListener(listener : ref:IScriptable, name : CName)
UntagObject(obj : wref:GameObject)
Update(dt : Float)
UpdateAdditionalScanningData()
UpdateDefaultHighlight()
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