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AnimationSystem
Documents the AnimationSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking AnimationSystem

To invoke the animation system, use the following Global function:
1
anims = Game.GetAnimationSystem()
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Sub-functions

EnterCombatMode

EnterCombatMode
Info & Usage
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EnterCombatMode(entityId : EntityID);
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ExitCombatMode

ExitCombatMode
Info & Usage
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ExitCombatMode(entityId : EntityID);
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SetForcedVisible

SetForcedVisible
Info & Usage
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SetForcedVisible(entityId : EntityID, value : Bool);
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SetForcedVisibleOnlyInFrustum

SetForcedVisibleOnlyInFrustum
Info & Usage
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SetForcedVisibleOnlyInFrustum(entityId : EntityID, value : Bool);
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Last modified 8mo ago