AnimationSystem

Documents the AnimationSystem class and its functions.

NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking AnimationSystem

To invoke the animation system, use the following Global function:

anims = Game.GetAnimationSystem()

Sub-functions

EnterCombatMode

EnterCombatMode(entityId : EntityID);

ExitCombatMode

ExitCombatMode(entityId : EntityID);

SetForcedVisible

SetForcedVisible(entityId : EntityID, value : Bool);

SetForcedVisibleOnlyInFrustum

SetForcedVisibleOnlyInFrustum(entityId : EntityID, value : Bool);

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