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AttitudeSystem
Documents the AdditudeSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking AttitudeSystem

To invoke the attitude system, use the following Global function:
1
atts = Game.GetAttitudeSystem()
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Sub-functions

GetAttitudeGroup

GetAttitudeGroup
Info & Usage
1
GetAttitudeGroup(entityID : EntityID) : CName;
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GetAttitudeRelation

GetAttitudeRelation
Info & Usage
1
GetAttitudeRelation(firstGroup : CName, secondGroup : CName) : EAIAttitude;
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GetAttitudeRelationFromTweak

GetAttitudeRelationFromTweak
Info & Usage
1
GetAttitudeRelationFromTweak(firstGroup : TweakDBID, secondGroup : TweakDBID) : EAIAttitude;
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SetAttitudeGroupRelationfromTweakPersistent

SetAttitudeGroupRelationfromTweakPersistent
Info & Usage
1
SetAttitudeGroupRelationfromTweakPersistent(firstGroup : TweakDBID, secondGroup : TweakDBID, attitude : EAIAttitude);
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SetAttitudeGroupRelationPersistent

SetAttitudeGroupRelationPersistent
Info & Usage
1
SetAttitudeGroupRelationPersistent(firstGroup : CName, secondGroup : CName, attitude : EAIAttitude);
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SetAttitudeRelation

SetAttitudeRelation
Info & Usage
1
SetAttitudeRelation(firstGroup : CName, secondGroup : CName, attitude : EAIAttitude);
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SetAttitudeRelationFromTweak

SetAttitudeRelationFromTweak
Info & Usage
1
SetAttitudeRelationFromTweak(firstGroup : TweakDBID, secondGroup : TweakDBID, attitude : EAIAttitude);
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Last modified 8mo ago