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CameraSystem
Documents the CameraSystem class and its functions. This system is responsible for managing the different cameras and camera modes in the game.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking CameraSystem

To invoke the camera system, use the following Global function:
1
cams = Game.GetCameraSystem()
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Sub-functions

AbandonBlendCamera

AbandonBlendCamera
Info & Usage
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AbandonBlendCamera();
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GetActiveCameraData

GetActiveCameraData
Info & Usage
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GetActiveCameraData() : CameraData;
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GetActiveCameraForward

GetActiveCameraForward
Info & Usage
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GetActiveCameraForward() : Vector4;
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GetActiveCameraFOV

GetActiveCameraFOV
Info & Usage
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GetActiveCameraFOV() : Float;
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GetActiveCameraRight

GetActiveCameraRight
Info & Usage
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GetActiveCameraRight() : Vector4;
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GetActiveCameraUp

GetActiveCameraUp
Info & Usage
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GetActiveCameraUp() : Vector4;
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GetActiveCameraWorldTransform

GetActiveCameraWorldTransform
Info & Usage
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GetActiveCameraWorldTransform(transform : Transform) : Bool;
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GetAspectRatio

GetAspectRatio
Info & Usage
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GetAspectRatio() : Float;
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PrepareBlendCamera

PrepareBlendCamera
Info & Usage
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PrepareBlendCamera();
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ProjectPoint

ProjectPoint
Info & Usage
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ProjectPoint(worldSpacePoint : Vector4) : Vector4;
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UnprojectPoint

UnprojectPoint
Info & Usage
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UnprojectPoint(screenSpacePoint : Vector2) : Vector4;
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Last modified 8mo ago