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DelaySystem
Documents the DelaySystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking DelaySystem

To invoke the delay system, use the following Global function:
1
ds = Game.DelaySystem()
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Sub-functions

CancelCallback

CancelCallback
Info & Usage
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CancelCallback(delayID : DelayID);
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CancelDelay

CancelDelay
Info & Usage
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CancelDelay(delayID : DelayID);
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CancelTick

CancelTick
Info & Usage
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CancelTick(delayID : DelayID);
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DelayCallback

DelayCallback
Info & Usage
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DelayCallback(delayCallback : ref:DelayCallback, timeToDelay : Float, optional isAffectedByTimeDilation : Bool) : DelayID;
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DelayCallbackNextFrame

DelayCallbackNextFrame
Info & Usage
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DelayCallbackNextFrame(delayCallback : ref:DelayCallback);
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DelayEvent

DelayEvent
Info & Usage
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DelayEvent(entity : wref:Entity, eventToDelay : ref:Event, timeToDelay : Float, optional isAffectedByTimeDilation : Bool) : DelayID;
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DelayEventNextFrame

DelayEventNextFrame
Info & Usage
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DelayEventNextFrame(entity : wref:Entity, eventToDelay : ref:Event);
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DelayPSEvent

DelayPSEvent
Info & Usage
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DelayPSEvent(psID : PersistentID, classType : CName, eventToDelay : ref:Event, timeToDelay : Float, optional isAffectedByTimeDilation : Bool) : DelayID;
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DelayPSEventNextFrame

DelayPSEventNextFrame
Info & Usage
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DelayPSEventNextFrame(psID : PersistentID, classType : CName, eventToDelay : ref:Event);
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DelayScriptableSystemRequest

DelayScriptableSystemRequest
Info & Usage
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DelayScriptableSystemRequest(systemName : CName, requestToDelay : ref:ScriptableSystemRequest, timeToDelay : Float, optional isAffectedByTimeDilation : Bool) : DelayID;
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DelayScriptableSystemRequestNextFrame

DelayScriptableSystemRequestNextFrame
Info & Usage
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DelayScriptableSystemRequestNextFrame(systemName : CName, requestToDelay : ref:ScriptableSystemRequest);
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TickOnEvent

TickOnEvent
Info & Usage
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TickOnEvent(entity : wref:Entity, eventToTick : ref:TickableEvent, duration : Float) : DelayID;
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Last modified 9mo ago