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EffectSystem
Documents the EffectSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking EffectSystem

To invoke the effect system, use the following Global function:
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efs = Game.EffectSystem()
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Sub-functions

CreateEffect

CreateEffect
Info & Usage
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CreateEffect(definition : EffectRef, instigator : ref:Entity, optional weapon : ref:Entity) : ref:EffectInstance;
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CreateEffectStatic

CreateEffectStatic
Info & Usage
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CreateEffectStatic(effectName : CName, effectTag : CName, instigator : ref:Entity, optional weapon : ref:Entity) : ref:EffectInstance;
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PreloadStaticEffectResources

PreloadStaticEffectResources
Info & Usage
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PreloadStaticEffectResources(effectName : CName, effectTag : CName);
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ReleaseStaticEffectResources

ReleaseStaticEffectResources
Info & Usage
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ReleaseStaticEffectResources(effectName : CName, effectTag : CName);
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Last modified 9mo ago