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FxSystem
Documents the FxSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking FxSystem

To invoke the fx system, use the following Global function:
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fs = Game.FxSystem()
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Sub-functions

SpawnEffect

SpawnEffect
Info & Usage
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SpawnEffect(resource : FxResource, transform : WorldTransform, optional ignoreTimeDilation : Bool) : ref:FxInstance;
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SpawnEffectOnGround

SpawnEffectOnGround
Info & Usage
1
SpawnEffectOnGround(resource : FxResource, transform : WorldTransform, optional maxDistance : Float, optional minDistance : Float) : ref:FxInstance;
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Last modified 9mo ago