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gameICombatQueriesSystem
Documents the gameICombatQueriesSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking gameICombatQueriesSystem

To invoke the combat queries system, use the following Global function:
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gcqs = Game.gameICombatQueriesSystem()
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Sub-functions

CheckGrenadeThrowQuery

CheckGrenadeThrowQuery
Info & Usage
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CheckGrenadeThrowQuery(requester : ref:GameObject, refQueryId : Int32, outTargetPosition : Vector4, outThrowAngleDegrees : Float, outStartPos : gameGrenadeThrowStartType) : Bool;
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StartGrenadeThrowQuery

StartGrenadeThrowQuery
Info & Usage
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StartGrenadeThrowQuery(queryParams : gameGrenadeThrowQueryParams) : Int32;
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StopAllGrenadeThrowQueries

StopAllGrenadeThrowQueries
Info & Usage
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StopAllGrenadeThrowQueries();
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StopGrenadeThrowQueries

StopGrenadeThrowQueries
Info & Usage
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StopGrenadeThrowQueries(requester : ref:GameObject);
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StopGrenadeThrowQuery

StopGrenadeThrowQuery
Info & Usage
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StopGrenadeThrowQuery(requester : ref:GameObject, queryId : Int32);
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Last modified 9mo ago