Cyber Engine Tweaks
Modding
Dictionary
Other
External docs
Other Wikis
Powered By GitBook
GodModeSystem
Documents the GodModeSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.
Initial testing of functions within the GodModeSystem were unsuccessful. At this time it appears that underlying code for them to function has been stripped out of the game's executable prior to release.

Invoking GodModeSystem

To invoke the god mode system, use the following Global function:
1
gms = Game.GodModeSystem()
Copied!

Sub-functions

AddGodMode

AddGodMode
Info & Usage
1
AddGodMode(entID : EntityID, gmType : gameGodModeType, sourceInfo : CName) : Bool;
Copied!

ClearGodMode

ClearGodMode
Info & Usage
1
ClearGodMode(entID : EntityID, sourceInfo : CName);
Copied!

DisableOverride

DisableOverride
Info & Usage
1
DisableOverride(entID : EntityID, sourceInfo : CName) : Bool;
Copied!

EnableOverride

EnableOverride
Info & Usage
1
EnableOverride(entID : EntityID, gmType : gameGodModeType, sourceInfo : CName) : Bool;
Copied!

GetGodModeCount

GetGodModeCount
Info & Usage
1
GetGodModeCount(entID : EntityID, gmType : gameGodModeType) : Uint32;
Copied!

GetGodModeSources

GetGodModeSources
Info & Usage
1
GetGodModeSources(entID : EntityID, gmType : gameGodModeType) : array:CName;
Copied!

HasGodMode

HasGodMode
Info & Usage
1
HasGodMode(entID : EntityID, gmType : gameGodModeType) : Bool;
Copied!

RemoveGodMode

RemoveGodMode
Info & Usage
1
RemoveGodMode(entID : EntityID, gmType : gameGodModeType, sourceInfo : CName) : Bool;
Copied!
Last modified 9mo ago