InfluenceMapSystem

Documents the InfluenceMapSystem class and its functions.

NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking InfluenceMapSystem

To invoke the influence map system, use the following Global function:

ims = Game.InfluenceMapSystem()

Sub-functions

SetSearchValue

SetSearchValue(position : Vector4, radius : Float);

SetSearchValueLerp

SetSearchValueLerp(position : Vector4, radius : Float, minValue : Float, maxValue : Float);

SetSearchValueSquad

SetSearchValueSquad(position : Vector4, radius : Float, owner : ref:gamePuppet);

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