InventoryManager

Documents the InventoryManager class and its functions.

NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking InventoryManager

To invoke the inventory manager, use the following Global function:

im = Game.InventoryManager()

Sub-functions

AddEquipmentStateFlag

AddEquipmentStateFlag(equipmentFlag : gameEEquipmentManagerState);

AddToSlot

AddToSlot(slotIdx : Uint8, itemID : ItemID);

ClearSlot

ClearSlot(slotIdx : Uint8);

CreateItemData

CreateItemData(itemID : ItemID, owner : wref:GameObject) : ref:gameItemData;

HasEquipmentStateFlag

HasEquipmentStateFlag(equipmentFlag : gameEEquipmentManagerState) : Bool;

RemoveEquipmentStateFlag

RemoveEquipmentStateFlag(equipmentFlag : gameEEquipmentManagerState);

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