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IWatchdogSystem
Documents the IWatchdogSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking IWatchdogSystem

To invoke the watchdog system, use the following Global function:
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ws = Game.IWatchdogSystem()
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Sub-functions

HasActiveFallback

HasActiveFallback
Info & Usage
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HasActiveFallback(entityId : EntityID, fallbackCategory : CName) : Bool;
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IsFallbackForced

IsFallbackForced
Info & Usage
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IsFallbackForced(fallbackCategory : CName) : Bool;
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IsFallbackHandled

IsFallbackHandled
Info & Usage
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IsFallbackHandled(fallbackCategory : CName) : Bool;
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SetForcedFallback

SetForcedFallback
Info & Usage
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SetForcedFallback(fallbackCategory : CName, isForced : Bool);
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Last modified 9mo ago