IWatchdogSystem

Documents the IWatchdogSystem class and its functions.

NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking IWatchdogSystem

To invoke the watchdog system, use the following Global function:

ws = Game.IWatchdogSystem()

Sub-functions

HasActiveFallback

HasActiveFallback(entityId : EntityID, fallbackCategory : CName) : Bool;

IsFallbackForced

IsFallbackForced(fallbackCategory : CName) : Bool;

IsFallbackHandled

IsFallbackHandled(fallbackCategory : CName) : Bool;

SetForcedFallback

SetForcedFallback(fallbackCategory : CName, isForced : Bool);

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