Cyber Engine Tweaks
Modding
Dictionary
Other
External docs
Other Wikis
Powered By GitBook
ObjectPoolSystem
Documents the ObjectPoolSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking ObjectPoolSystem

To invoke the object pool system, use the following Global function:
1
ops = Game.ObjectPoolSystem()
Copied!

Sub-functions

Release

Release
Info & Usage
1
Release(object : ref:GameObject) : Bool;
Copied!
Last modified 9mo ago
Export as PDF
Copy link