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ReactionSystem
Documents the ReactionSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking ReactionSystem

To invoke the reaction system, use the following Global function:
1
rs = Game.ReactionSystem()
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Sub-functions

AddFearSource

AddFearSource
Info & Usage
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AddFearSource(runner : ref:GameObject);
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RegisterCommunityRunner

RegisterCommunityRunner
Info & Usage
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RegisterCommunityRunner(runner : ref:GameObject) : Bool;
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RegisterReaction

RegisterReaction
Info & Usage
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RegisterReaction(reaction : CName) : AIReactionCountOutcome;
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RegisterTrafficRunner

RegisterTrafficRunner
Info & Usage
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RegisterTrafficRunner(runner : ref:GameObject) : Bool;
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UnregisterCommunityRunner

UnregisterCommunityRunner
Info & Usage
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UnregisterCommunityRunner(runner : ref:GameObject) : Bool;
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UnregisterReaction

UnregisterReaction
Info & Usage
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UnregisterReaction(reaction : CName) : AIReactionCountOutcome;
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UnregisterTrafficRunner

UnregisterTrafficRunner
Info & Usage
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UnregisterTrafficRunner(runner : ref:GameObject) : Bool;
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Last modified 9mo ago