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SenseManager
Documents the SenseManager class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking SenseManager

To invoke the sense manager, use the following Global function:
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sm = Game.SenseManager()
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Sub-functions

IsObjectVisible

IsObjectVisible
Info & Usage
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IsObjectVisible(source : EntityID, target : EntityID) : Bool;
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IsPositionVisible

IsPositionVisible
Info & Usage
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IsPositionVisible(start : Vector4, end : Vector4) : Bool;
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Last modified 9mo ago