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SpatialQueriesSystem
Documents the SpatialQueriesSystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking SpatialQueriesSystem

To invoke the spatial queries system, use the following Global function:
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sqs = Game.SpatialQueriesSystem()
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Sub-functions

GetGeometryDescriptionSystem

GetGeometryDescriptionSystem
Info & Usage
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GetGeometryDescriptionSystem() : ref:GeometryDescriptionSystem;
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GetPlayerObstacleSystem

GetPlayerObstacleSystem
Info & Usage
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GetPlayerObstacleSystem() : ref:PlayerObstacleSystem;
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Overlap

Overlap
Info & Usage
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Overlap(primitiveDimension : Vector4, position : Vector4, rotation : EulerAngles, optional collisionGroup : CName, out result : TraceResult) : Bool;
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SyncRaycastByCollisionGroup

SyncRaycastByCollisionGroup
Info & Usage
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SyncRaycastByCollisionGroup(start : Vector4, end : Vector4, optional collisionGroup : CName, out result : TraceResult, optional staticOnly : Bool, optional dynamicOnly : Bool) : Bool;
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SyncRaycastByCollisionPreset

SyncRaycastByCollisionPreset
Info & Usage
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SyncRaycastByCollisionPreset(start : Vector4, end : Vector4, optional collisionPreset : CName, out result : TraceResult, optional staticOnly : Bool, optional dynamicOnly : Bool) : Bool;
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Last modified 9mo ago