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TelemetrySystem
Documents the TelemetrySystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking TelemetrySystem

To invoke the telemetry system, use the following Global function:
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tels = Game.TelemetrySystem()
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Sub-functions

LogAttributeUpgraded

LogAttributeUpgraded
Info & Usage
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LogAttributeUpgraded(attributeType : gamedataStatType, lvl : Int32);
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LogBraindanceReset

LogBraindanceReset
Info & Usage
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LogBraindanceReset();
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LogDamageByVehicle

LogDamageByVehicle
Info & Usage
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LogDamageByVehicle(hitEvent : ref:gameHitEvent);
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LogDamageDealt

LogDamageDealt
Info & Usage
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LogDamageDealt(damage : TelemetryDamageDealt);
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LogDevPointsAddedFromReward

LogDevPointsAddedFromReward
Info & Usage
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LogDevPointsAddedFromReward(addDevPointEffectorTDBID : TweakDBID, amount : Int32, type : gamedataDevelopmentPointType);
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LogDistrictChanged

LogDistrictChanged
Info & Usage
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LogDistrictChanged(districtName : String, isNew : Bool);
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LogEnemyDown

LogEnemyDown
Info & Usage
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LogEnemyDown(telemetryEnemyDown : TelemetryEnemyDown);
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LogInventoryMenuClosed

LogInventoryMenuClosed
Info & Usage
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LogInventoryMenuClosed();
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LogItemAcquired

LogItemAcquired
Info & Usage
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LogItemAcquired(itemTDBID : TweakDBID, meanOfAcquisition : String);
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LogItemCrafting

LogItemCrafting
Info & Usage
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LogItemCrafting(telemetryInventoryItem : TelemetryInventoryItem, craftingAction : CName);
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LogItemDisassembled

LogItemDisassembled
Info & Usage
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LogItemDisassembled(telemetryInventoryItem : TelemetryInventoryItem);
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LogItemDrop

LogItemDrop
Info & Usage
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LogItemDrop(owner : wref:GameObject, itemID : ItemID);
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LogItemReward

LogItemReward
Info & Usage
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LogItemReward(owner : wref:GameObject, itemID : ItemID);
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LogItemTransaction

LogItemTransaction
Info & Usage
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LogItemTransaction(buyer : wref:GameObject, seller : wref:GameObject, telemetryInventoryItem : TelemetryInventoryItem, pricePerItem : Uint32, itemQuantity : Uint32, totalPrice : Uint32);
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LogLastCheckpointLoaded

LogLastCheckpointLoaded
Info & Usage
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LogLastCheckpointLoaded();
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LogLevelGained

LogLevelGained
Info & Usage
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LogLevelGained(evt : TelemetryLevelGained);
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LogNumberOfCombatants

LogNumberOfCombatants
Info & Usage
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LogNumberOfCombatants(numberOfCombatants : Int32);
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LogPartInstalled

LogPartInstalled
Info & Usage
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LogPartInstalled(modifiedItem : TelemetryInventoryItem, itemPart : TelemetryInventoryItem, slotID : TweakDBID);
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LogPerkUpgraded

LogPerkUpgraded
Info & Usage
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LogPerkUpgraded(perkUpgraded : gamedataPerkType, lvl : Int32);
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LogPlayerDeathEvent

LogPlayerDeathEvent
Info & Usage
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LogPlayerDeathEvent(evt : ref:gameDeathEvent);
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LogPlayerInDangerousArea

LogPlayerInDangerousArea
Info & Usage
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LogPlayerInDangerousArea(dangerous : Bool);
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LogPlayerReachedCriticalHealth

LogPlayerReachedCriticalHealth
Info & Usage
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LogPlayerReachedCriticalHealth(healthIsCritical : Bool);
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LogQuickHack

LogQuickHack
Info & Usage
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LogQuickHack(telemetryQuickHack : TelemetryQuickHack);
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LogRewardGiven

LogRewardGiven
Info & Usage
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LogRewardGiven(rewardName : CName, rewardTDBID : TweakDBID, rewardMoney : Int32);
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LogSkillbookUsed

LogSkillbookUsed
Info & Usage
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LogSkillbookUsed(telemetryInventoryItem : TelemetryInventoryItem);
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LogTakedown

LogTakedown
Info & Usage
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LogTakedown(takedownAction : CName, target : wref:GameObject);
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LogVendorMenuState

LogVendorMenuState
Info & Usage
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LogVendorMenuState(vendorid : TweakDBID, isOpening : Bool);
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LogXPReward

LogXPReward
Info & Usage
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LogXPReward(xpRecordID : TweakDBID, amount : Int32, type : gamedataProficiencyType);
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OnSettingsSave

OnSettingsSave
Info & Usage
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OnSettingsSave();
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Last modified 9mo ago