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UISystem
Documents the UISystem class and its functions.
NOT DOCUMENTED We currently don't have information on how these functions work. They are being documented here for visibility.

Invoking UISystem

To invoke the UI system, use the following Global function:
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uis = Game.GetUISystem()
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Sub-functions

ClearGlobalThemeOverride

ClearGlobalThemeOverride
Info & Usage
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ClearGlobalThemeOverride();
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HideTutorialBracket

HideTutorialBracket
Info & Usage
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HideTutorialBracket(bracketID : CName);
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HideTutorialOverlay

HideTutorialOverlay
Info & Usage
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HideTutorialOverlay(data : TutorialOverlayData);
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PopGameContext

PopGameContext
Info & Usage
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PopGameContext(context : UIGameContext);
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PushGameContext

PushGameContext
Info & Usage
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PushGameContext(context : UIGameContext);
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QueueEvent

QueueEvent
Info & Usage
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QueueEvent(evt : ref:Event);
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RequestNewVisualState

RequestNewVisualState
Info & Usage
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RequestNewVisualState(newVisualState : CName);
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RequestVendorMenu

RequestVendorMenu
Info & Usage
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RequestVendorMenu(data : ref:VendorPanelData, optional scenarioName : CName);
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ResetGameContext

ResetGameContext
Info & Usage
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ResetGameContext();
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RestorePreviousVisualState

RestorePreviousVisualState
Info & Usage
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RestorePreviousVisualState(popVisualState : CName);
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SetGlobalThemeOverride

SetGlobalThemeOverride
Info & Usage
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SetGlobalThemeOverride(themeID : CName);
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ShowTutorialBracket

ShowTutorialBracket
Info & Usage
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ShowTutorialBracket(data : TutorialBracketData);
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ShowTutorialOverlay

ShowTutorialOverlay
Info & Usage
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ShowTutorialOverlay(data : TutorialOverlayData);
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SwapGameContext

SwapGameContext
Info & Usage
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SwapGameContext(oldContext : UIGameContext, newContext : UIGameContext);
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Last modified 8mo ago