Overlay ๐น ConsoleUseful commands A collection of commonly requested commands. How do I...
First Launch
After installing CET, you can open the console overlay with the corresponding key .
The commands are case-sensitive!
Many console commands have changed with 2.0. If something you try doesn't work, check the most up-to-date list under Spreadsheets .
Open the Console
tab to run Lua scripts or engine functions. To find out what you can do here, keep reading.
Spreadsheets
To find all the codes you can enter, check
For the most common commands, see below.
If you want to find a specific item, look here for how to find the hash code for the command below .
Items
Use Game.AddToInventory
Copy Game.AddToInventory("Items.money", 10000) -- Gives 10,000 eurodollars
Game.AddToInventory("Items.SQ031_Samurai_Jacket", 1) -- Gives you the Replica of Johnny's Samurai Jacket
Frequently Required ItemsAmmunition
Copy Game.AddToInventory("Ammo.HandgunAmmo", 500)
Game.AddToInventory("Ammo.RifleAmmo", 700)
Game.AddToInventory("Ammo.ShotgunAmmo", 100)
Game.AddToInventory("Ammo.SniperRifleAmmo", 100)
Crafting Components
Copy Game.AddToInventory("Items.CommonMaterial1", 1000)
Game.AddToInventory("Items.UncommonMaterial1", 1000)
Game.AddToInventory("Items.RareMaterial1", 1000)
Game.AddToInventory("Items.EpicMaterial1", 1000)
Game.AddToInventory("Items.LegendaryMaterial1", 1000)
Quickhacks
Copy Game.AddToInventory("Items.QuickHackUncommonMaterial1", 1000)
Game.AddToInventory("Items.QuickHackRareMaterial1", 1000)
Game.AddToInventory("Items.QuickHackEpicMaterial1", 1000)
Game.AddToInventory("Items.QuickHackLegendaryMaterial1", 1000)
Level
Use Game.SetLevel
Copy Game.SetLevel("Level", 60, 1) -- Sets character level to 60
Attributes
Formerly Game.SetAttribute
Copy PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):SetAttribute("Strength", 15) -- Sets Body to 15
Perk and Skill Points
Formerly Game.GiveDevPoints
Copy PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoints(5, gamedataDevelopmentPointType.Attribute) -- Attribute (skill) points
PlayerDevelopmentSystem.GetInstance(Game.GetPlayer()):GetDevelopmentData(Game.GetPlayer()):AddDevelopmentPoints(3, gamedataDevelopmentPointType.Primary) -- Perk points
Vehicles
All vehicle commands are documented on the VehicleSystem page linked below.
Teleportation
Get your coordinates
You can print V's current coordinates to the CET console with the following command:
Copy print(Game.GetPlayer():GetWorldPosition())
Go somewhere else
You will need to know the coordinates of where you want to go in the game world, some popular coordinates are available here . Replace X , Y , and Z with your coordinates. Coordinates can also be found in the nodeData
of .streamingsector
files.
Copy Game.GetTeleportationFacility():Teleport(GetPlayer(), ToVector4{x=X, y=Y, z=Z, w=1}, ToEulerAngles{roll=0, pitch=0, yaw=0})
Facts
At this time there is no way of triggering or "fixing" stuck quests with the console.
Spoilers!Secret Ending
Copy Game.GetQuestsSystem():SetFactStr("sq032_johnny_friend", 1)
Skippy - Mode
Copy Game.GetQuestsSystem():SetFactStr("mq007_skippy_aim_at_head", 1)
Skippy - Relationship
Copy Game.GetQuestsSystem():SetFactStr("mq007_skippy_goes_emo", 0)
Change where Jackie was sent to in the prologue?
Copy Game.GetQuestsSystem():SetFactStr("q005_jackie_to_hospital", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_to_mama", 0)
Game.GetQuestsSystem():SetFactStr("q005_jackie_stay_notell", 1)
Set Takemura's condition after the parade?
Copy Game.GetQuestsSystem():SetFactStr("q112_takemura_dead", 1)
For a more cohesive list of quest facts, check the yellow wiki .