FX Material Properties

Animated materials and their properties

metal_base_glitter

This shader glimmers

base\fx\_shaders\metal_base_glitter.mt

BaseColor

path to your texture.xbm (Diffuse/Albedo)

BaseColorScale

an RGB color value

Roughness

path to your roughnessMap.xbm (if you have one)

Metalness

path to your metalnessMap.xbm (if you have one)

Normal

path to your normalMap.xbm (if you have one)

holo_mask

base\fx\_shaders\holo_mask.mt

hologram

base\fx\_shaders\hologram.mt

Holo material (example .mi)

oda_helm

base\fx_shaders\oda_helm.mt

Lightning

You can find a mesh-as-effect as component inside base\characters\cyberware\player\a0_003__mantisblade\appearances\a0_003_wa__mantisblades_edge.app

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