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Quest Editor

Quest Editor 101

The Quest Editor is designed to work .questphase files. It enables a node-based workflow: you select a node on the graph editor to edit and inspect its properties.

Wolvenkit's Quest Editor

Right-click context menu

Common actions:

  • Duplicate Node: Creates an exact copy of the selected node in the same file, including all its properties, but with a new unique ID and no connections.

  • Copy Node: Copies the selected node to the clipboard. The copied node can then be pasted in the same file or a different questphase or scene file by right clicking -> Paste Node in the target file.

FYI: When a node from a scene is copied from a scene file and pasted into a questphase file, the resulting quest node is automatically unwrapped from its scnQuestNode

  • Goto Node: Navigates the graph editor view and selects the specified node ID

  • Detach Node: Removes all incoming and outgoing connections from the selected node.

  • Delete Node (Soft Delete): Replaces the selected node with a special 'Deletion Marker' node. This is the default deletion for any signal-stopping node such as a PauseCondition, Choice, etc. This is the recommended way to remove such nodes from quests that have already been published, as it prevents users with existing saves from getting stuck in a signal-stopping node.

  • Destroy Node (Hard Delete): Permanently removes the selected node from the graph. This is safe to use when creating a new scene, but should be used with caution on signal-stopping scene nodes that are already in use, as it can cause user to be stuck in your quest.

  • Convert to Phase: Converts the selected nodes and packages them into a Phase node. Does not alter any logic and preserves all incoming and outgoing sockets.

  • Search: Use the search bar at the top right to search for arbitrary text in the nodes (and inline subgraphs/Phase nodes). Use Enter to cycle between results.

Unique actions:

  • Recalculate Sockets for Phase and Scene nodes: syncs new in/out sockets created inside a Phase or Scene.

  • Add Output for Randomizer node: creates a new output node on the Randomizer node

  • Add Case for Switch node: creates a new switch case output + condition pair

Shortcuts

Shortcut
Action

Delete

Performs a "soft delete" by replacing the node with a 'Deletion Marker' (soft delete). This only happens if the editor finds the selected node is a signal-stopping node like a Pause Condition, Choice, etc.

If it's a regular (non signal-stopping) node, it will be permanently deleted.

If it's already a 'Deletion Marker', it gets permanently destroyed.

Shift + Delete

Permanently destroys the selected node(s) (hard delete).

Ctrl + D

Duplicates the currently selected node.

Ctrl + N

Opens the dialog to create a new node.

Ctrl + G

Opens the "Go to Node" dialog to jump to a specific node by its ID.

(Arrow Keys)

Navigates between nodes. The editor uses a "smart walk" system that considers both spatial position and connection history to determine the next node to select.

Alt + Click on a socket or Right-click on a connection

Deletes connection

Ctrl + C

Copies the currently selected node

Ctrl + P

Pastes the copied node

Enter

Applies only when search bar is in focus. When searching, pressing Enter will navigate and select the node containing the next search result (if present)

Ctr + Shift + G

Applies only when search bar is populated with an entry. Navigates you to the current search entry. Useful when you're browsing through results, navigate away, and then want to return back to the result you were on

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