All aspects of WolvenKit are created by incredible community members. Many members of the RED Modding community donate their time and effort to engineer tools, applications, and support for modding for REDengine. We want to acknowledge the hard work and generosity of our contributors that make WolvenKit what it is today.
These individuals turn our dreams into reality
Traderain - Overview
Traderain is the founding member of the WolvenKit project and co-leader of WolvenKit development in the REDengine 4 era.
rfuzzo - Overview
rfuzzo is pillar within the RED Modding community and co-leader of WolvenKit development in the REDengine 4 era.
Offline-R503B - Overview
Offline helped bring the WolvenKit 8 series into this decade by migrating the UI to WPF framework.
HitmanHimself - Overview
HitmanHimself reverse engineered countless file formats and designed solutions to export, modify, and rebuild Cyberpunk assets.
Community members who've logged countless hours bringing WolvenKit to the next level
- Created dozens upon dozens of vector-based icons for WolvenKit's Asset Browser and Project Explorer
- Created WolvenKit brand images, including the Sammy avatar
Check out the 50+ contributors to the WolvenKit source code
Community members or organizations that empower REDengine modding with WolvenKit
WolvenKit's real-time mesh preview system was powered by AB4D. (Deprecated in v8.6)
Neurolinked created MLSB (mlsetup-builder), a software for working with and creating complex multilayered Cyberpunk assets.
The basis for converting Cyberpunk multilayered materials into Python script for Blender was Turk's incredible Blender add-on for shader automation. Their research and development helped make the Cyberpunk Blender add-on possible.