# About

## WolvenKit is made possible by the community

All aspects of WolvenKit are created by incredible community members. Many members of the RED Modding community donate their time and effort to engineer tools, applications, and support for modding for REDengine.  We want to acknowledge the hard work and generosity of our contributors that make WolvenKit what it is today.

## Core Developers

*These individuals turn our dreams into reality*

{% embed url="<https://github.com/Traderain>" %}
Traderain is the founding member of the WolvenKit project *and co-leader of WolvenKit development in the REDengine 4 era.*
{% endembed %}

{% embed url="<https://github.com/rfuzzo>" %}
rfuzzo is pillar within the RED Modding community and co-leader of WolvenKit development in the REDengine 4 era.
{% endembed %}

{% embed url="<https://github.com/jackhumbert>" %}

{% embed url="<https://github.com/seberoth>" %}

{% embed url="<https://github.com/Offline-R503B>" %}
Offline helped bring the WolvenKit 8 series into this decade by migrating the UI to WPF framework.
{% endembed %}

{% embed url="<https://github.com/HitmanHimself>" %}
HitmanHimself reverse engineered countless file formats and designed solutions to export, modify, and rebuild Cyberpunk assets.
{% endembed %}

## Outstanding contributions

*Community members who've logged countless hours bringing WolvenKit to the next level*

#### PNDR - Art & Graphic Design

* Created dozens upon dozens of vector-based icons for WolvenKit's Asset Browser and Project Explorer

#### HOMESICK - Art & Graphic Design

* Created WolvenKit brand images, including the Sammy avatar

## All code contributors

*Check out the 50+ contributors to the WolvenKit source code*

{% embed url="<https://github.com/WolvenKit/WolvenKit/graphs/contributors>" %}

## Other extraordinary help

*Community members or organizations that empower REDengine modding with WolvenKit*

#### AB4D - 3D Graphics for .Net

[*https://www.ab4d.com*](https://www.ab4d.com/)

WolvenKit's real-time mesh preview system was powered by AB4D. (Deprecated in v8.6)

#### NEUROLINKED

<https://github.com/Neurolinked>

Neurolinked created MLSB (mlsetup-builder), a software for working with and creating complex multilayered Cyberpunk assets.

#### TURK645

<https://github.com/Turk645>

The basis for converting Cyberpunk multilayered materials into Python script for Blender was Turk's incredible Blender add-on for shader automation. Their research and development helped make the Cyberpunk Blender add-on possible.


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