# Settings

## Summary

Last documented update: Jun 17 2024 by [mana vortex](https://app.gitbook.com/u/NfZBoxGegfUqB33J9HXuCs6PVaC3 "mention") (Wolvenkit 8.14 Nightly)

This page documents Wolvenkit's settings menu, and what the individual entries mean.&#x20;

## TL;DR

You **must** make sure that your Game Executable Path is set. Wolvenkit will not work otherwise.

<table><thead><tr><th width="281">Setting</th><th>value</th></tr></thead><tbody><tr><td>Game Executable Path (.exe)</td><td><p>Path to the game's executable file on your hard drive, e.g. </p><p><code>C:\Games\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe</code></p></td></tr><tr><td>Depot Path</td><td><p>Defaults to <code>C:\Users\yourusername\AppData\Roaming\REDModding\WolvenKit\Depot</code></p><p><br>A folder where Wolvenkit can store all its clutter. <br><strong>NOT</strong> your game directory.</p></td></tr></tbody></table>

## Settings: Overview

For a textual explanation of the seettings, see [the next section](#settings-explained)

<figure><img src="https://4106170459-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MP_ozZVx2gRZUPXkd4r%2Fuploads%2F1yrZmaZuzSxYLI9nn7YS%2F8.9.1%20settings%20generic.png?alt=media&#x26;token=c75d1f73-9649-4564-9d44-9b8ea6b52108" alt=""><figcaption><p>Example settings window for 8.9.1</p></figcaption></figure>

## Cyberpunk

### Game Executable Path

{% hint style="danger" %}
You **must** set this.
{% endhint %}

The path to your `Cyberpunk2077.exe` , inside  [The Cyberpunk 2077 Game Directory](https://app.gitbook.com/s/4gzcGtLrr90pVjAWVdTc/for-mod-users/users-modding-cyberpunk-2077/the-cyberpunk-2077-game-directory "mention") under `bin\x64`.

{% hint style="info" %}
If Cyberpunk is installed within Program Files, we recommend running WolvenKit as administrator.
{% endhint %}

### Launch Command

{% hint style="success" %}
Optional
{% endhint %}

The path to your `Cyberpunk2077.exe` , inside  [The Cyberpunk 2077 Game Directory](https://app.gitbook.com/s/4gzcGtLrr90pVjAWVdTc/for-mod-users/users-modding-cyberpunk-2077/the-cyberpunk-2077-game-directory "mention"). Will be auto-generated from [#game-executable-path](#game-executable-path "mention").

You can also put the path to the REDLauncher here, if you want that (but why would you?)

### Launch Options

{% hint style="success" %}
Optional
{% endhint %}

Arguments for the executable. You can find a list in [the yellow wiki](https://app.gitbook.com/o/-MP5ijqI11FeeX7c8-N8/s/4gzcGtLrr90pVjAWVdTc/) on the [Launch parameters](https://app.gitbook.com/s/4gzcGtLrr90pVjAWVdTc/for-mod-users/users-modding-cyberpunk-2077/the-cyberpunk-2077-game-directory/launch-parameters "mention") page.

### Depot Path

{% hint style="warning" %}
You **should** set this, or Wolvenkit will default to your AppSettings directory. Since this is on the same drive as your Windows install, it can clutter up your harddrive.
{% endhint %}

The **Depot Path** is a WolvenKit system folder for caching game assets. It serves as a cache for mesh exports with materials. WolvenKit builds a repository of visual assets within the Depot for usage with external applications such as MLSetupBuilder or Blender.&#x20;

By default, it is set to `C:\Users\yourusername\AppData\Roaming\REDModding\WolvenKit\Depot`, but you can pick any location. It does not need to be on an SSD, although Wolvenkit might load faster if it is.

Learn more about the [**Material exports here**](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/usage/blender-integration)**.**

### Additional Mod Directory

{% hint style="success" %}
Optional
{% endhint %}

A directory for .archive mods outside of your game directory, for example for resources that you want to load for multiple projects. Mods inside this folder will show up in the [Mod Browser](https://wiki.redmodding.org/wolvenkit/editor/asset-browser#mod-browser) **after** your installed mods.

## Display

### Show CName hashes as hex

Display hashes for CNames as hexadecimal (rather than decimal)

### Show ResourcePath hashes as hex

Display hashes for ResourcePaths as hexadecimal (rather than decimal)

### Show NodeRef hashes as hex

Display hashes for NodeRefs as hexadecimal (rather than decimal)

### Show TweakDBID hashes as hex

Display hashes for TweakDBID entries as hexadecimal (rather than decimal)

### Show reference graph

### Game language used for LocKeys

Lets you customize the language for the [lockey-browser](https://wiki.redmodding.org/wolvenkit/wolvenkit-app/editor/lockey-browser "mention"). Default: `en_us`

### Show Graph Editor Node Properties

Graph Editor: Detailed display?

## File Editor

### Group Large Collections

Toggles limited collections for improved performance within the File Editor when working when navigating large files.

### Group Size

Adjusts the amount of elements of in a limited collection within the File Editor.

### Default to Simple Mode

Starting with 1.14, Wolvenkit offers multiple editor modes. You can find details under [#switching-editor-modes](https://wiki.redmodding.org/wolvenkit/editor/file-editor#switching-editor-modes "mention").

### Ignored Extensions

File extensions that you want to open in an external editor

## General

### **Do not check for updates**

Will disable Wolvenkit's auto-update

### **Show Guided Tour**

UNKNOWN FUNCTIONALITY\
This toggle may not work in the latest WolvenKit build.

### **Update Channel**

The update channel determines which type WolvenKit updates are received.

* **Stable**    WolvenKit will only show prompts when new releases are published (recommended)
* **Nightly**    WolvenKit will show the latest development builds which may be unstable

### Your name

Will be used for automatically generated subfolders / item names. If you configure this, it'll be auto-filled for new projects.

### Your e-Mail

Will be used when creating new projects.

### **Theme Accent**

Changes the accent color of UI elements throughout WolvenKit.

## Interface

Lets you customize Wolvenkit's interface.

### Import/Export: Show advanced options

Turn this off unless you know what you're doing

### Update references on rename

The default state of this box when you open the rename dialogue (shortcut: `F2`)

<figure><img src="https://4106170459-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MP_ozZVx2gRZUPXkd4r%2Fuploads%2FHk8gKjAHT9yYGaEaIYEL%2Fupdate_in_project_files_references.png?alt=media&#x26;token=de8532ad-d7d1-4bb1-b231-6505b10dffa2" alt=""><figcaption></figcaption></figure>

### Show REDMod in Ribbon

Adds the REDMod buttons back to the ribbon. (Why do you want this?)

<figure><img src="https://4106170459-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MP_ozZVx2gRZUPXkd4r%2Fuploads%2FfXRv3RRAra9008WSOLqb%2Fshow_redmod_in_ribbon.png?alt=media&#x26;token=bf23cbb2-6341-46ed-a975-0fa580f6181e" alt=""><figcaption></figcaption></figure>

### Show File Preview

{% hint style="info" %}
You can disable this feature to save performance, or simply hide the panel.
{% endhint %}

Enables interactive Quick Previews within the Properties panel when navigating the Asset Browser and Project Explorer.

### Append default launch profiles

Will append the [#default-profiles](https://wiki.redmodding.org/wolvenkit/menu/launch-profiles#default-profiles "mention") to the list of launch profiles if they are not defined (this will not overwrite your custom profiles)


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