Settings
Wolvenkit's settings and what they mean
Last updated
Wolvenkit's settings and what they mean
Last updated
Last documented update: Jun 17 2024 by manavortex (Wolvenkit 8.14 Nightly)
This page documents Wolvenkit's settings menu, and what the individual entries mean.
You must make sure that your Game Executable Path is set. Wolvenkit will not work otherwise.
Setting | value |
---|---|
Game Executable Path (.exe) | Path to the game's executable file on your hard drive, e.g.
|
Depot Path | Defaults to A folder where Wolvenkit can store all its clutter. NOT your game directory. |
For a textual explanation of the seettings, see the next section
You must set this.
The path to your Cyberpunk2077.exe
, inside The Cyberpunk 2077 Game Directory under bin\x64
.
If Cyberpunk is installed within Program Files, we recommend running WolvenKit as administrator.
Optional
The path to your Cyberpunk2077.exe
, inside The Cyberpunk 2077 Game Directory. Will be auto-generated from Game Executable Path.
You can also put the path to the REDLauncher here, if you want that (but why would you?)
Optional
Arguments for the executable. You can find a list in the yellow wiki on the Launch parameters page.
You should set this, or Wolvenkit will default to your AppSettings directory. Since this is on the same drive as your Windows install, it can clutter up your harddrive.
The Depot Path is a WolvenKit system folder for caching game assets. It serves as a cache for mesh exports with materials. WolvenKit builds a repository of visual assets within the Depot for usage with external applications such as MLSetupBuilder or Blender.
By default, it is set to C:\Users\yourusername\AppData\Roaming\REDModding\WolvenKit\Depot
, but you can pick any location. It does not need to be on an SSD, although Wolvenkit might load faster if it is.
Learn more about the Material exports here.
Optional
A directory for .archive mods outside of your game directory, for example for resources that you want to load for multiple projects. Mods inside this folder will show up in the Mod Browser after your installed mods.
Display hashes for CNames as hexadecimal (rather than decimal)
Display hashes for ResourcePaths as hexadecimal (rather than decimal)
Display hashes for NodeRefs as hexadecimal (rather than decimal)
Display hashes for TweakDBID entries as hexadecimal (rather than decimal)
Lets you customize the language for the LocKey Browser. Default: en_us
Graph Editor: Detailed display?
Toggles limited collections for improved performance within the File Editor when working when navigating large files.
Adjusts the amount of elements of in a limited collection within the File Editor.
Starting with 1.14, Wolvenkit offers multiple editor modes. You can find details under Switching Editor Modes.
File extensions that you want to open in an external editor
Will disable Wolvenkit's auto-update
UNKNOWN FUNCTIONALITY This toggle may not work in the latest WolvenKit build.
The update channel determines which type WolvenKit updates are received.
Stable WolvenKit will only show prompts when new releases are published (recommended)
Nightly WolvenKit will show the latest development builds which may be unstable
Will be used when creating new projects.
Will be used when creating new projects.
Changes the accent color of UI elements throughout WolvenKit.
Lets you customize Wolvenkit's interface.
Turn this off unless you know what you're doing
The default state of this box when you open the rename dialogue (shortcut: F2
)
Adds the REDMod buttons back to the ribbon. (Why do you want this?)
You can disable this feature to save performance, or simply hide the panel.
Enables interactive Quick Previews within the Properties panel when navigating the Asset Browser and Project Explorer.
Will append the Default profiles to the list of launch profiles if they are not defined (this will not overwrite your custom profiles)