WolvenKit includes an all-purpose import and export tool for converting assets to game files and vice versa. Our tooling is bespoke allowing for native conversions with extensive options to suit your needs. See the list of supported formats here.
WolvenKit is an open-source community developed application. The source code for WolvenKit and other projects can be found on our GitHub page. WolvenKit is primarily written in C# and the GUI uses WPF framework. Anyone can download the source code and build on their own with Visual Studio, see the developer page Building WolvenKit with Visual Studio for more information. If you're a developer who is interested in getting involved, please consider visiting our Discord server to get access to the private developer wiki.
WolvenKit is built around our legacy REDengine 3 file editor. While initially file editing support is slim-to-none, we aim to have support for editing variables, paths, and even manipulating file chunks eventually.
WolvenKit can host virtually all of your required project files inside the Project Explorer. Each project is neatly separated into distinct folders which can be accessed through the application. No more whiplash from constantly navigating your file explorer to switch between projects! Feel free to host all of your assets within a mod project. Source files such as blends, psd, xcf, and more can be placed inside your project tree and opened directly with a double click! WolvenKit works with you by organizing your project files automatically.
WolvenKit is created with the intention of being an all-purpose mod editor. The application interface is designed to help modders keep their sanity by having every tool at their disposal from the main editor. The application is built with a modern, sleek, and themeable interface to suit your eyes. Additionally WolvenKit features instant preview for assets such as meshes and textures. Game archives can be browsed and inspected on the fly, making game dumps obsolete.
WolvenKit features a robust build pipeline for handling REDengine assets. Game files can be browsed, extracted, modified, and packed into an archive once again for use in game. WolvenKit can help guide modders along with this process by using our efficient pipelines.
WolvenKit supports Blender for one-click imports of fully shaded Cyberpunk meshes using the Multilayered.mt supershader.