Navigating Wolvenkit
UX/UI: Keyboard shortcuts, tips, and tricks
Last updated
UX/UI: Keyboard shortcuts, tips, and tricks
Last updated
Created: Dec 03 2024 by Last documented update: Dec 03 2024 by
This page will tell you about keyboard shortcuts and nifty tricks that make working with Wolvenkit easier.
The context menu in the project browser reacts to Shift
and Ctrl
, making other operations available. Check it out!
You can drag and drop files and folders to move them. Hold the Ctrl
key to copy them instead.
You can call up the rename dialogue by pressing f2, as long as you have a node in the project browser selected.
If you check the Update in project files?
box, Wolvenkit will automatically try to update all references in your project to the new file path.
The context menu's Copy Relative Path
action will show you other options if you hold Shift
and/or Ctrl
:
By holding the Ctrl
key when you click on a folder, you can collapse or expand the whole folder and its children.
The file editor's context menu and menu bar react to Shift
and Ctrl
, making other operations available. Check it out!
If you're a beginner, stick to Easy mode — the person who implemented the feature does the same.
Check Editor Difficulty Mode for the full documentation.
Holding the Shift
key while an array element is selected will offer you Delete all but selection
instead of Delete selection
.
Holding the Shift
key while pasting into an array will let you overwrite the current selection with your clipboard.
Holding down the Ctrl
key as well will let you overwrite the entire array with your clipboard.
By holding Shift
while expanding a node, you can fold/unfold all of its children (and their children) according to specified rules for the most common node types:
Double-clicking a node in an array will toggle the expansion state of all siblings to the expansion state of the node.
You can search and replace in selection by using the context menu or pressing the f2 key.
This can take a long time if your file is big, so you should use the search box first!
Especially in mesh files, the Clean Up menu is your friend.
Clean up empty submeshes will delete extra chunks from old templates.
Delete unused materials will drop any material entries that aren't used by any of your appearances.