Cyberpunk 2077 Modding
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  • Home
  • The Wiki
  • Glossary
  • For Mod Users:
    • Using Mods
    • Troubleshooting
  • For Mod Creators: Theory
    • Modding Tools
    • References, lists and overviews
    • Core Mods explained
    • Game Components explained
      • File Formats
        • Materials
          • Textures: .xbm files
          • Re-using materials: .mi
          • Hair Profiles: .hp
        • Appearance: .app files
        • Animations: .anims
        • Behaviors: .behavior files
        • Videos: .bk2
        • .community files
        • Razer Chroma integration: .chromaset
        • Save file: .dat
        • Entity: .ent files
        • Game icons: .inkatlas files
        • Interface definitions: .inkwidget files
        • Character Creator: .inkcc
        • Environment: .env and .envparam files
        • 3d objects: .mesh files
        • Armatures: .rig files
        • Quests: .quest* and .scene files
        • The whole world: .streamingsector
        • Translation files: .json
      • Audio files
      • Camera
      • Components
      • Crowds: random NPCs
      • Dependency resolution
      • Effects and particles
      • Lights explained
      • Level of Detail (LoD)
      • Occluders and light blocking
    • 3d Modelling
    • 🗺️Modding Guides
    • Textures, Materials and Shaders
    • Tweaks
  • Modding Guides
    • Getting started: Making mods
    • Analysing other mods
    • Community Guides
    • Items: Equipment
    • V & NPCs
    • Animations
    • Textures, LUTs and Materials
    • Custom icons and UI
    • Vehicles
    • World Editing
    • Sound
    • Quests & Scenes
    • Everything else
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  1. For Mod Creators: Theory
  2. Game Components explained
  3. File Formats

Materials

Game components: materials - how they work and what they are

Textures: .xbm filesRe-using materials: .miHair Profiles: .hp
PreviousFile FormatsNextTextures: .xbm files