WolvenKit is made possible by the community

All aspects of WolvenKit are created by incredible community members. Many members of the RED Modding community donate their time and effort to engineer tools, applications, and support for modding for REDengine. We want to acknowledge the hard work and generosity of our contributors that make WolvenKit what it is today.

Core Developers

These folks make our modding dreams a reality

Traderain (Bence)

Traderain is the founding member of the WolvenKit project and co-leader of WolvenKit development in the REDengine 4 era.

rfuzzo (Moritz)

Rfuzzo is pillar within the RED Modding community and co-leader of WolvenKit development in the REDengine 4 era.


Offline helped bring the WolvenKit 8 series into this decade by migrating the UI to WPF framework.

HitmanHimself (Abhinav)

HitmanHimself reverse engineered countless file formats and designed solutions to export, modify, and rebuild Cyberpunk assets.

Outstanding contributions

Community members who've logged countless hours bringing WolvenKit to the next level

PNDR - Digital Artist

  • Created dozens upon dozens of vector-based icons for WolvenKit's Asset Browser and Project Explorer

HOMESICK - Digital Artist

  • Created WolvenKit brand images, including the Sammy avatar

Other extraordinary help

Community members or organizations that empower REDengine modding

AB4D - 3D Graphics for .Net

WolvenKit's real-time mesh preview system is powered by AB4D.


The basis for converting Cyberpunk multilayered materials into Python script for Blender was Turk's incredible Blender add-on for shader automation. Their research and development helped make the Cyberpunk Blender add-on possible.


Paying tribute to legacy community members that helped make WolvenKit what it is today...

Maxime Chambonnet (Maxzor/Elcorazon)

Last modified 1mo ago