Projects

What is a WolvenKit project?

Mod Projects are the core of WolvenKit functionality. Projects are primarily used to separate and organize source and game files into distinct directories. Each project can be thought of as the source code for any given mod. The Project Explorer is the central component for each mod project. Project files are separated into two main system directories: The Mod directory is for W2RC files. The Raw directory is for Raw source files. These are core directories for WolvenKit's file operations. These folders are never exposed to the game inside the packed mod.

New Project

Creating a new WolvenKit mod project

  1. 1.
    From the Ribbon or the Home page, click the "New Project" button to create a new project.
  2. 2.
    Name the mod project
  3. 3.
    Select a destination for the .modproj
  4. 4.
    Click Finish
  5. 5.
    WolvenKit will now open the new project and proceed to the Editor

Open Project

Opening an existing WolvenKit mod project

  1. 1.
    From the Ribbon or the Home page, click the "Open Project" button to create a new project.
  2. 2.
    Select a .modproj file to open with WolvenKit
  3. 3.
    WolvenKit will now open the project and proceed to the Editor

Pack Project

Packing and installing a mod project

From the Editor click on the Pack Project button within the Ribbon. The Log will display a result to indicate packing was successful. All files within the Mod directory of the Project Explorer will now be packed into archive format. The custom archive is automatically installed to the game installation within the Settings page.
WolvenKit expects unbundled files with Oodle compressed internal buffers. Files extracted with WolvenKit Console using uncook cannot be packed correctly. All files added with the Asset Browser will be the correct format.
Last modified 3mo ago