Import/Export

What is the Import/Export tool?

The Import/Export tool is an all-purpose method for exporting and importing REDengine files. Game files such as models and textures can be exported from REDengine formats such as XBM and MESH into generic assets such as TGA and glTF. As the name of the tool suggests, these files can be edited externally and imported back into REDengine format and packed as a mod.
The Import/Export tool automatically updates its grid with the files inside the Project Explorer

Supported Formats

The following formats are supported by WolvenKit
    mesh ↔ glb/glTF Rigged and static 3d models can be converted to and from REDengine. Our converter supports simple non-targeted skinned meshes for extreme efficiency. Advanced methods support multi-mesh, multi-rig, and material embedded meshes. Meshes with embedded morph targets are automatically included as shapekeys. WolvenKit can also export to virtually any 3d format (non-natively) through the built-in renderer Ab3d. You can read more about Ab3d here.
    morphtarget glb/glTF REDengine morphtargets can be exported to glTF format. The morphs can be viewed as shapekeys/blendshapes with a 3d package, but cannot be imported at this time.
    xbm ↔ dds Textures can be converted to and from REDengine. WolvenKit features a built-in converter to seamlessly work with files such as PNG, or TGA as well.
    mlmaskdds REDengine mlmask files can be exported as an array of textures. These texture arrays can be encoded as a new mlmask with a bespoke masklist helper file.
    bk2 ↔ avi Video files can be converted to and from REDengine. (Currently implemented with Project Explorer instead of the Import/Export tool)

Using the Import/Export tool

From the main Editor click the Utilities tab of the Ribbon. Open the Import/Export tool by clicking the icon within the ribbon. The Import/Export tool can then be accessed similarly to other WolvenKit tools such as the Asset Browser.
The Import/Export tool has a tendency to open up in a shrunken way, drag the bottom/sides to resize it and view the file grid.
WolvenKit saves the current layout when the application is closed. If you frequently use the Import/Export tool, you can close the app with the tool in your preferred location to save it. We hope to have a more elegant solution for this in the future.

Simple Import/Export

    Choose the import or export view by selecting the circular icon
    Select the files you want to import or export by checking the box icon in the left column, then click Process Selected to perform the export operation
    Process All will process all files regardless of selection
    Processed files will be available inside the Raw directory of the Project Explorer

Advanced Import/Export

    To import or export a file, select the corresponding view
    Double click your preferred file to view advanced options
    Check the subpages for Import/Export to learn more about these options by reading the respective wiki pages for each file
    Optional: Check Apply to all files of the same Extension to temporarily adjust advanced options for all files of the same type. This is very useful for batch exports
    Click Confirm to save advanced options
    Click Process Selected or Process All to perform the export operation
    Processed files will be available inside the Raw directory of the Project Explorer
Advanced export settings for meshes with WolvenKit 0.8.2

Import/Export Templates

    1.
    Select a file and press Lock selection.
    2.
    Select All / Items in grid to copy the template to.
    3.
    Press Copy (And maybe adjust the box on the right depending on your choice.
Template helper
Last modified 13d ago