LOD Filteroption within the Default Export Settings panel. This is particularly desirable for decal meshes to prevent clipping with the main mesh and vice versa.
WithMaterialsexport option allows us to edit materials by generating a helper Material.json file. After performing a WithMaterials export, a JSON helper file will be nested with the exported mesh within the raw directory. Material exports also allow for detailed mesh previews with the Cyberpunk add-on for Blender.
WithRigexport option allows us to export skinned meshes with parented bones. By default exported meshes are correctly skinned, but the skeleton contains no parenting information. Bone-parented rigs are especially useful for posing/animating using a 3d software.
WithRig Settingssection, and press the
...(Collections) button. This opens the collections menu where you will select your rig file.
base\characters\base_entities\man_base\deformations_rigs\man_base_deformations.rigIf the wrong/incompatible rig is used, an error will be displayed within the Log.
MultiMeshexport option is similar in functionality to WithRig, with the addition of support for multiple rigs and meshes. This option was implemented because some meshes use more than one rig. e.g. Judy's mesh l1_001_wa_pants__judy uses the following rigs:
base\characters\main_npc\judy\l1_001_wa_pants__judy_dangle_skeleton.rigWhere the dangle rig is used in addition to the base rig to animate Judy's belt.
glass1meaning this is the final submesh. We now know this mesh has 12 distinct submeshes (0-11). It also contains four LOD's because each material list is repeated for a total of four lists.
WithMaterialswhich generates the material json. Read more about that process here.
WithMaterialsmesh export, the material dependencies are analyzed and missing resources are dumped to the Depot.